What is this test build?
A partially completed build of Fertility Adventures that's been retooled to use Fertility Mode Fixes to the fullest. I'm releasing this to anyone who wants to test it to hopefully get some bugs ironed out right away. Not compatible on saves that already had the current version running it, the changes under the hood are too big.
What's different?
Old FA would poll every game hour to check FM's tracking lists to see what was new. It was never a big concern for performance or script lag, but it wasn't the most efficient method. The new build doesn't poll at all, so there's nothing constantly running in the background. FM Fixes puts a faction on every pregnant NPC, so FA now just uses the rank of that faction to condition dialogue. As a user, the change probably won't be that noticeable, but it's way more efficient.
This build currently only works for male player characters. The female side is completely broken right now in regards to telling the child's father. I've being trying to get it working, but it's so broken that I think I'm going to have to remake that system from scratch. Stay tuned for an update on that. It also isn't compatible with the child add-on, which I'll probably just merge into the main mod once it's done.
What comes next?
Once I have the current version of FA converted over into the new mod I'll be taking that build and making some sweeping changes to it. There's a lot of stuff that I'd like to streamline and overhaul.
Update #2
Female player side of the mod is back. There is now a quest marker on the father when your pregnancy is revealed to you. Gone are the days of being told to "pick your own father".
12 comments
Is Elisf event not active?
Female player side of the mod is back. There is now a quest marker on the father when your pregnancy is revealed to you. Gone are the days of being told to "pick your own father".
i still can't get the mod to detect my pregnancy an i'm on the second trimester