Skyrim Special Edition

Just some images I grabbed at different times while making this mod, in case people are curious.

Early blocking in Blender, using tons of reference photos





Early sculpt in Zbrush, before I really knew what to do with the mask. Pants were made in Marvelous Designer, but I don't have any images of that


Redo of the shoulder design, plus remodeled gauntlets to be more believable. Original was gonna be like some kinda Shang-Chi shit
Scrapped clothing pattern
Final patterns, plus some more detail on the fabric, redone mask details, sash, and hood. Removed the rope belt because it was redundant
Final details, plus gauntlet details. Didn't know how to fix symmetry to the other side at the time, so I left it on one side.
High poly sculpt vs low poly in-game model comparison

Texturing in Substance Painter

Substance Painter Iray render

Early implementation test in-game, with texture issues

In-game screenshot while fixing up weight painting issues
Final mod

Article information

Added on

Written by

Kadraeus

0 comments