Introduction

Ever wanted to show your equipped two-handed swords like Geralt of Rivia? Now you can.

What do you need:

- Immersive Equipment Displays and its requirements.
- And a little bit of tweaking with IED.

How to use IED (for the purpose of this tutorial)

First workaround

There's a preset to apply this if you've downloaded the file from the mod's page. But you can follow this tutorial for DIY purposes.
In this workaround, the weapons will keep swapping places when equipped. If you don't like this, then jump to the next workaround at the bottom.

First, we'll need to access the IED interface while in game, the default key is "Backspace"
Then we'll need to change the position of the Two-Handed weapon a little bit.
Go to "View>Gear nodes":
P.S.: In versions earlier than 1.7.0, this window was called "Gear positioning". In most recent versions, it's called "Gear nodes":


We'll be using the "Actor" tab and the Player character.

In "Positions" find "Two-Handed" and expand.
Then tweak the "Position" and "Rotation" coordinates to your liking, I think the image bellow has some good values:


Now we'll need to switch to "Custom" view.
Go to VIew>Display Manager>View>Custom Items:


In Custom view, it's possible to create a new preset or use an existing one.

Now, we need to create a new custom display, by clicking here:


After creating the new display, we'll begin the configuration.
Expand the new display, and toggle "Last equipped".
In "Conditions (item filtering)" click on the arrow to add a new condition, then select "Presence":

Click on "Presence", where it says "Inventory check", then toggle "Equipped" and "Displayed" and select "Two-Handed Melee" and "Two-Handed Sword", respectively, finally, toggle "Not".


In "Biped" click on the arrow and then on "Insert" > "Two-Handed Melee".
Remember to disable the checkboxes above the biped, like in this image (you can leave "Prioritize recent slots" enabled):


Now, select the "Node" for the two-handed sword to appear and then adjust the coordinates.
I recommend you to choose "Reference" and then the same slot as the "Placement" section of "Gear nodes". For me, it's Two-Handed (WDM).

I think the values below are good enough.


Now equip your swords at least once.
Ps: You can toggle "Must be favorite" if you wish to use only favorited weapons.

Final result:


You can (and should) tweak your other weapons displays to better fit your witcher style.

Disclaimer: While this display will automatically work for all greatswords equipped, you'll notice the swords swapping places. Also, the display won't work with two weapons of the same ID.
If you don't like that, follow this additional tutorial.

Second workaround

This workaround will required a different approach and will not be as "automatic" as the first.
First, you'll need to find a way to separate the greatswords into two displays. It could be via a distributed keyword to specific weapons, say you've created a keyword "WeapTypeSecondary" and assigned this keyword to your secondary greatswords.
You could also directly use the secondary sword in the displays.

For the purposes of this tutorial, we'll be directly using the secondary weapon, a Silver Greatsword in this case.

Start by navigating to "View>Gear nodes", select the tab where you'd want to apply the changes and toggle "Placement", then expand the "Two-Handed" node:


Click on the arrow to add a new "Override", then select "Type>Two-Handed Sword", click on it, toggle just "Equipped" and in "Form", select the Silver Greatsword. Finally, in "Targed node" for the override, select "Two-Handed Axe", or any other suitable node:


This will basically separate the secondary sword from the "main" two-handed sword node when it's equipped.

Now, navigate to "View>Display Manager>View>Equipment Slots", select where you want to apply, and expand the "Two-Handed Sword" node:



Change the "Target node" to "Two-Handed IED":


Click on the arrow to add a new "Item filter conditions", select "Type>Two-Handed Sword", click on it and in "Form", select the Silver Greatsword, toggle the " ! " checkbox next to it and only toggle "This":


This will basically keep the primary sword in its desired node when the secondary sword is equipped whilel also filtering out the secondary sword from this display when both swords are not equipped.

Now we need to create two custom displays to show both swords at the same time.
While still in "Display manager", navigate to "View>Custom items" and select where you want to apply.
Click in "Actions" and add two new displays:



Starting with the "Primary sword", click on "Last equipped", click on the arrow and add a new "Condition". Select "Type>Two-Handed Sword", click on it and in "Form", select the Silver Greatsword, toggle the " ! " checkbox next to it and only toggle "This":


In "Biped", select "Two hand melee" and uncheck everything above it, then in "Conditions", enable "Equipment mode". You can also enable "Must be favorited" to only display favorited swords:


Finally, in "Target node" select "Two-Handed IED":


This will basically create the display for the primary sword when it's not equipped.

Now, let's create a display for the "Secondary Sword". Just basically recreate the above, only changing the "Last equipped" sword and the "Target node":




Now you should be ready to go. The only issue is changing the secondary sword when equipping a new weapon. You can create a "Group" condition or use the Keyword approach.

Final result:

Article information

Added on

Edited on

Written by

GiraPomba

18 comments

  1. mytreds
    mytreds
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    Any way to do this with one handed swords?
  2. BFG50Ninja
    BFG50Ninja
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    Hey is there a way to do something similar to this but with shields? i'm using a mod that adds shields but one is dangling off the side while the other looks fine. and i'm trying to make them both look nice but i can't change one without changing the other.
  3. koepplin
    koepplin
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    first of all, thank you for making these guides! they're immensely helpful. though i encountered a problem when following the second work around. my aim is to have any silver 1h weapon in the 'back swp' position. whilst any other 1h weapon is in the default back position for both left and right. the issue that i seem to encounter is that my second weapon (not equipped) will always move to the left back default. and only if i had a favourited third weapon would there be a weapon in the back swp position -- but it seems to never be the silver one like i intended.

    i hope i'm making sense! i went over your guide three times to make sure i followed it to a T, but for the life of me i can't see what i'm doing wrong
    1. grizzly2727
      grizzly2727
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      manage to figure it out? im having the same issue
  4. romeo2413
    romeo2413
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    The fukn GOAT. This worked SO quick and easy, and it works for basically any weapon type. I did it with battle axes.

    THX <3
  5. revenant0713
    revenant0713
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    Yep, this in conjunction with the spears guide let me separate pikes from greatswords. Thanks.

    Also, I'm impressed you keep track of 15 articles at the same time.

    One last thing. Do you know where the files are exported to, so I can store a backup copy somewhere?
    1. GiraPomba
      GiraPomba
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      I need to open a forum to track these articles. Comment page here sucks:

      Most of the settings from IED are store here: SKSE\Plugins\IED\
      Profiles, specifically, here: SKSE\Plugins\IED\Profiles

      If you use MO2, check your overwrite folder.
  6. GaBuidhe
    GaBuidhe
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    the second workaround still has the weapons switching when equipping, no clue on how to use group assignments and keywords. Weapons are an ebony pike and a dai-katana if that matters
    1. GiraPomba
      GiraPomba
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      Probably the conditions are not set up correctly.

      If you want to use the display with just those two weapons, then folllow the tutorial to the letter and only change the silver greatsword to one of the two weapons.

      If you want to use more weapons, then you'll have to create condition groups with OR statements.
    2. GaBuidhe
      GaBuidhe
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      ahhh ok ok i need to offset the rotational data, would you happened to know a guide on ied keywords? thanks
    3. GiraPomba
      GiraPomba
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      The only guides I know are the ones I wrote.
  7. Demonicalypse
    Demonicalypse
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    OK new issue.. I applied a preset to separate the two handed swords from two handed battle axe and the double witcher greatsword preset. Greatswords work as expected but when I also equip nerveshatter for example it's now showing 2 of them in the new offset battle axe slot. Any clue how I would fix this so it would only correctly display 1 battle axe??
    1. GiraPomba
      GiraPomba
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      Add a condition to filter out Two-handed Axes in the Witcher display then.
      Under last equipped, in Conditions filter, add Type>Two-handed axe and toggle "Not".
  8. BigMonkeMan45
    BigMonkeMan45
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    I was trying to do this since importing the preset didn't work for me but I'm stuck since I cant find Item filters conditions any help would be greatly appreciated.
     
    1. GiraPomba
      GiraPomba
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      The preset works if you equip the swords at least once and have them favorited. But you need to apply it in "Gear nodes" and in "Custom displays".

      About the second part of the guide, update IED to the latest version. Item filter it's on "Equipment slots" btw.
    2. Demonicalypse
      Demonicalypse
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      Thank you so much for the presets and guides for us less technically inclined!! I can finally enjoy the full benefits of this mod :)
  9. CyberNuts2077
    CyberNuts2077
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    come here and let me kiss you, you beautiful bastard MWAH

    fr tho I have been struggling to get this to work so badly tysm
  10. ManiacKnightt
    ManiacKnightt
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    Thanks alot for your updated guide! It's now working exactly as I was hoping it would, does the job flawlessly!