Creation Organizer is a tool that lets you easily move creations from your Skyrim folder into MO2. It is greatly beneficial for Wabbajack list curators due to its deeply modular nature. You can specify what creations get moved over, where they go, and if any additional mods should be enabled upon being moved.

All configurations are made by editing the creation_organizer.json in the plugins\creation_organizer folder.

This is how my Wabbajack modlist, Keizaal, is organized:



It takes all the creations that I personally support and moves them into separate files that correspond with each creation. I have tagged each with [NoDelete] so that the contents are overridden when a user tries to update the list.

This is the simple syntax I use to move a creation to my modlist's Mod Organizer 2:



The first field, ccqdrsse002-firewood is the filename for the creation. Creation Organizer will look for esl, esm, and bsa files with that name.
The move_to field is the name of the mod that Creation Organizer will move the Creation to. If it cannot find that mod, it will instead create a new mod with that name. The configuration examples in the Optional Files section of the modpage will have this set up so that all of the Creations are moved to mods with the name displayed on the Creation store page. However, you can name these mods anything you want and you can move more than one Creation to the same mod.

There are also several other options here to tweak. enable_cc will dictate if Creation Organizer automatically ticks the mod upon moving or not. The value True will enable the mod after the Creation is moved there, and False will leave it disabled. This lets you decide whether the Creation will be a part of your list that you support, or an unsupported add-on like other mods. Usually, for Creations that Keizaal supports, enable_cc is True, but there are some cases where it isn't.

I have a mod in my modlist called Thwack. It requires both the Elite Crossbow Pack and the Expanded Crossbow Pack in order to function. Due to this, it is best that users manually verify they have both of these creations installed rather than automatically enabling them.

Creation Organizer can also automatically enable other mods when one of your creations are moved over using the others_to_enable field. This is a list of mods that you want to be enabled if that Creation is found and moved. Here I have specified that Pack it Up and its respective patch is enabled when Adventurer's Backpack is moved.



Creation Organizer makes it so you can easily support creations in your Wabbajack modlist without needing to worry about having to spell out an eight step process to enable support. Now all you need to do is press the button, and play!

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TateTaylorOH

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