Skyrim Special Edition

Updated Version Here

Requirements
  • Flash Cs6. Don't ask/pm me where to get it please.

Creating packs are relatively painless. Be aware that the bigger the pack, the more time consuming it is.

Key things to note:
  • Icons have directories that they should go under for organization purposes. Please follow the convention especially if you are creating a player pack as those locations are hardcoded.
  • .ini and .swf must have the same name or they will be disregarded.
  • Labels in .ini must match the frame labels in the swf. Any mistakes will result in your pack looping continously or showing up blank.
  • Icons should be 75 x 75

 Steps

1. Grab the template file from the downloads.
2. Preprep the icons you want to use and store them in a folder (download them in advance). Make sure they are 75x75
3. Open the template file in cs6.
4. Under File->Import, select Import to Library. Select all the images that you wish to use and hit ok.




5. In your library tab select all the images that you imported and click on properties.

6. Set compression to png and enable smoothing. This is a mandatory step as any other compression will not let them load.



7. Save your file.(Rename it to something unique that pertains to what kind of pack it is)

8. On the labels layer select an empty frame insert a name for the frame in the properties window. Once you do this you should see a redflag.
    - If making a race pack the name should be the editorId of the race.
    -If making a npc pack, the name should be the FULL name of the npc in xedit.
    -If making a faction pack, the name should be the FULL name of the faction in xedit. If the FULL name is empty and it is from one of the vanilla masters, then use the form id instead(e.g 0x1234567)

    -If making a player pack, name it something unique. Preferable follow the preexisting naming convention <RaceType>(#) eg. DarkElfSeducer01

9. Select the frame on icons layer(in the timeline) under the frame where you added the named label. On this frame drag your icon to the left hand corner(position 0,0)


10. Repeat steps 8 and 9 for all icons you wish to add.(Go to the next empty frame and repeat the process). Make sure that you add these labels to an ini of the same name as your custom swf. I would recommend having all your labels prepared ahead of time.(Making the ini first)

11. Validate your file looks correct. You should have redflags on your labels layer and a black dot for every red flag on the icons label like so:



12. Compile the file. alt shift + f12 and make sure there are no errors. Name your file something unique so as to not override the ones provided here unless you
are making a replacer.



13. Create the ini if you havent done so already. Add a line entry with the name of every frame label you created. The ini should have the same name as your compiled swf.

14. Move the swf and ini to the appropriate directory to test.
  • Races go to Data/interface/Exported/cps/races.
  • Factions go to Data/Interface/Exported/cps/factions.
  • Npcs go to Data/interface/Exported/cps/npcs
  • Female players goes to Data/Interface/Exported/cps/player/female
  • Male players goes to Data/Interface/Exported/cps/player/male
  • Gender agnostic gores to Data/Interface/Exported/cps/player/generic(gender agnostic), player/male, player/female

15. Test in game. If you have loops or blanks, see the troubleshooting guide on the main page.
If you have questions about anything that needs elaboration or tips on how to improve this guide please post in the comments section of this article.

Article information

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Edited on

Written by

Holaholacocacola

20 comments

  1. BestShenWorld
    BestShenWorld
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    You really have to do all this? Would've been better through mcm somehow or using something similar to applications like bodyslide and such. This just puts me away
  2. Trompdoy
    Trompdoy
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    Would be nice if there was an alternative way to create your own icons, because rn you either need to somehow have secured a cs6 download which is no longer publically available, or pay for adobe animate just to even open the template :/
  3. draelon
    draelon
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    So... this requires Flash, which I previously didn't have... and now you can't purchase it (just spent 15 mins talking to someone who doesn't speak English well, apparently, from Adobe).... So I'm assuming making a personal version (I wanted to add some of Pandorable's NPC's to a library for myself) is out of the realm of possibility for me.
  4. codecodee
    codecodee
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    --
    1. codecodee
      codecodee
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      --
  5. hunlucansu
    hunlucansu
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    if we wanna create icons for summons (familiar, flame atronach, dremora, etc) do we use race (editor id) or full name? they have both i dont know which one to pick. help?
    1. Holaholacocacola
      Holaholacocacola
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      They should already exist. If it is a unique summon, use the full name. If it is generic use the race. FYI next update includes keywords and better fallback images for summons, followers etc.
  6. HellKnightX88
    HellKnightX88
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    Thanks a lot for the tutorial! Was able to make some icons for Bijin Lydia and Pandorable Serana.
  7. DatBaraDude15
    DatBaraDude15
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    Great mod and thank you for this tutorial! I was actually about to request a party widget mod for the NFF creator but you saved me from doing that lol. Anyway. I just wanna ask if it's possible to have a "Party Display" with just the Player on, similar to how we can turn on and off the player/summon/followers displays for the Minion Display. I like having my followers in the Minion Display better but I wish to have my player on the Party Display at the bottom only. Can that be done? 

    Oh and also, is there a way to lock the order of the minion display? Every time I load the game, the order would be... in a way I don't like lol (Okay, I know this is just a minor nitpicky problem) and I have to reset the display and talk to my followers again in an order that I like for them to appear in the Minion Display.
    1. Draagproposal
      Draagproposal
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      Hey man, I reaaaaaallly love the party you got there, the change of the proportions really make for unique npcs, I love that!  plus the elegant display on your hud is perfect! Actually, I really love the way your icons are displayed, did you tweak it yourself? If so, would it be possible to share it? I would love to have the same interface for the icons! 

      Also really curious but, what interface do you use for your game? It looks nifty!

      Cheers!
    2. Holaholacocacola
      Holaholacocacola
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      Is there a specific priority in mind? E.g race, level, sex?
    3. DatBaraDude15
      DatBaraDude15
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      To Draagproposal: Oh, sorry didn't see this, for some reason I'm not getting any notifications on comments despite it being turned on. The huds are actually just from different mods lol. Uh specifically in this order: Matter of Time, This mod (Party Combat Params), SkyHUD, MoreHUD, Customizeable UI Replacer - SkyHud version, and Font Overhaul.

      As for the icons, they're just simple screenshots of my characters with a lot of reshade options ticked on lol. Then I just followed this tutorial and maybe tweaked the party parameters for Minions with the Party display turned off.

      To Holaholacocacola: was wondering if "time of recruitment" is a thing? If not I don't really mind it now actually lol. I got used to it the more I played and tweaked.
  8. Draagproposal
    Draagproposal
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    Hello! I'd like to begin to thank you for this mod, It simply feels amazing! So I'm doing a whole overhaul of all my custom followers I made myself. I have some few questions about it.

    Let's say: with an example:

    Mod: Jon.esp
    Name: Jon Coolman
    Adress: 0x0000d62
    EditorID: JonID


    I've made a swf with Jon with his custom picture (or "movie") called Cps_jon.swf
    In the swf: the label of the first and only frame containing his information is named Jon Coolman
    Once this is done, I've exported the swf in Data/interface/Exported/cps/npcs with the name cps_jon.swf 
    I also create a cps_jon.ini where inside there is only written: Jon Coolman.


    Now I have to go to SKSE/Plugins : I have to make a custom pcp file named Jon_PCP inside is written Jon.esp | 0x0000d62 

    Or do I need to put it elsewhere?


    Did I get everything right?


    Thank you again! Love your mod! Cheers!
    1. Draagproposal
      Draagproposal
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    2. Draagproposal
      Draagproposal
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      It works just fine! Didn't need the example_PCP.ini in the plugin files.

      I just needed to get the full name of the NPC, I don't even need his editor ID,

      Thanks, I confirm this works really well!
    3. Holaholacocacola
      Holaholacocacola
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      Right the PCP ini is for custom followers who have trouble being picked up by the pcp system. Not related to icons
    4. Draagproposal
      Draagproposal
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      Thanks a bunch! Duely noted for the PCP file, It seems that part doesn't really concern me in anyway.

      I might have some questions.

      So by pressing page up or page down, we can scroll through the different icons for the player, switching from generic.swf to the different icons located in the female/male section. Mine is a section of different pictures from my character: 

      (Yeah, I know, Deep down, it's just an excuse to display my "cool" character I've spend too much time designing the hair)
      Anyway, I feel like I've managed to do that by putting the same name as the label I've written for each frames in CS6 Flash.

      However, I do have to question something: Is it possible to get multiple icons for the npcs as well that you can switch by pressing pageup or down? (I assume it's the configuration by default, I know you can tweak your own icons.)
      I've made multiple icons for my followers. They are not from any different kind of race and have the usual follower faction

      (and here I come again with the seek of approval, it took me hours to get the screenshots right, and It was a pain to make comprehensible photoshop icons. I wanted them to be like Fighting Game Characters icons in Character select screens (But I still wanted it to look a bit lore friendly) ):

      ?First Character: Let's call her FemaleBreton (That would be her full name)
      Second Character: Let's call him NordMale
      ?Third Character: Let's call him NordMalebis
      ?Fourth Character: Let's call her FemaleImperial

      So in the grand scheme of things, I'd like to be able to scroll switch from the different followers by pressing PgUp or Pgdown: However, it seems to only be working for the player and not for the rest.

      Here is what is in my ini called Cps_FemaleBreton.swf for FemaleBreton:
      FemaleBreton
      FemaleBreton02
      FemaleBreton03

      And in my swf file: here is what I called the labels for each frame:
      FemaleBreton
      FemaleBreton02
      FemaleBreton03

      And it's the same for the other characters in separated Ini and swf files. It doesn't work for none of them: it just gets stuck into the first picture:

      Did I miss anything? Is it just not possible to switch for different icons of the Npc? If it is, I'd like to see what are my options.

      By the way, I'd like to thank you again, this mod made my dreams of having unique follower characters displayed in their unique fashion for a while now. This interfaces make my dreams come closer to reality: you've got no idea how much time I've spend crafting those icons (even though I don't even know if they're any good haha)


      Cheers!
    5. Holaholacocacola
      Holaholacocacola
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      RIght now it is not but it can be enhanced to allow that in the future by having frames labeled FollowerName#. To be clear you want additional keys to cycle through followers icons?
    6. Draagproposal
      Draagproposal
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      Hey there! Yes, I would love to! But I understand this might be a bit hard to do no? If this gets tideous or impossible to do, you don't need to, you've already done a stellar job! 
  9. Holaholacocacola
    Holaholacocacola
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    Also upload your packs to share with us all :)