Skyrim Special Edition

CompanionShare & Recruit, v1.2 – SKSE Edition
ByTheTalkieToaster

Description
Ever wanted to bring your favourite NPCs out adventuring with you? Wished your followers did more than just act as meatshields, and were easy to order around? Wanted a D&D-esque party, where everyone has their own role and plays off each other? Just wanted an easy way of making new companions? CSR is probably for you!

CSR adds a handful of perks to the Speech tree allowing you to persuade, befriend and recruit any unique, named NPC in the game- getting them to follow you, carry your stuff, contribute special abilities and so on. Take extra perks to grow your party, make them more effective, grant them new abilities, and then go on to save Skyrim with your buddies.

Installation
If you're not using Steam, copy the esp and bsa files into Skyrim\Data.
If using a mod manager, check in the launcher.


RECOMMENDED- If you have issues with the voiceless dialogue going too fast, I recommend using the mod FusRo Doh - Silent Voice as well: https://www.nexusmods.com/skyrimspecialedition/mods/15109
COMPATIBILITY- If you use another mod altering the Speech tree, whichever mod loads last will win. If you want to use another mod's version of the Speech tree, you can still take the perks from this mod! Go to the Companions Mead Hall, Jorrvaskr, and activate the new book the Tome of Companionship. If you have SKSE, you can then use the book to spend perk points to gain the perks!

You should be able to get started right then and there- as long as you're not totally clueless and look at the perks menu check out any new dialogue options it should hopefully be obvious. If you want comprehensive instructions on what's in the mod and how you do everything, read the Contents section.

Contents

PERKS
With Companion Share & Recruit, you can recruit NPCs to follow you, helping you in battle, carrying your things, and using powerful special abilities. You can get these things via a bunch of perks:
·Life of the Party Requires Haggle
Allows you to recruit a party of friendly NPCs, with each of the 5 ranks increasing the number by 1. It unlocks the 'Chat' topic, letting you
gift things to NPCs to befriend them, borrow items from your friends (at risk of their disapproval), or just ask for information about people.
Once an NPC is your friend, you can ask them to join you on your adventures!
·Aura of CourageRequires Speechcraft 40, Life of the Party
Increases your recruited followers' Courage by 2 ranks- from Cowardly to Average, Cautious to Courageous, and Average to Fearless. Increases time to bleed out by 15 seconds.
·Aura of InspirationRequires Speechcraft 60, Aura of Courage
Increases your nearby followers' rates of Health and Stamina regeneration.
·TutorRequires Speechcraft 40, Life of the Party
Allows you to tutor your recruited followers using the Experience dialogue option, to make their skills raise with level (if they don't by default), and teach followers spells.
·Advanced TutorRequires Speechcraft 60, Tutor
Adds perks to Tutored recruited followers when they meet the skill requirements for them.
·EducatorRequires Speechcraft 50, Life of the Party
Adds a Train as Profession option to the 'Chat' topic, letting you train profession-less friends to give them special abilities when recruited as followers (full list below).
·Dragonborn SageRequires Speechcraft 75, Educator
Adds a Teach Shout option to the 'Chat' topic, letting you spend Dragon Souls to grant a range of shouts to friends (Disarm, Unrelenting Force, Fire Breath or Frost Breath).
·Perfect TeamworkRequires Speechcraft 40, Life of the Party
Reduces damage you deal to followers with weapons and Destruction spells by 80%. Prevents followers from being affected by Fear, Fury or Paralysis spells.

ORDERS
You can order your companions to:
·Follow & Wait
·Sandbox
·Wait at Locationand they'll head to where you look.
·Go Passive and only join combat after you get attacked.
·Go Aggressive and attack any hostiles they see.
·Deploy in one place. They won't respond to group orders whilst deployed.
·Do Favours (hold down Activate whilst ordering to jump straight to Favours)
All these orders can be given via dialogue or the power Order Companionsyou'll get given- when you use the Order power, all your Following and Waiting companions will obey. If you use Order whilst looking at a single companion, you can order them only instead. Your companions will also appear on the world map- just check the 'Party Member' entries under 'Misc Quests'.

CARE & MAINTENANCE
NPCswill continue to follow you as long as they're your friend. Gifting equipment to them will continue to increase their opinion of you, but taking their stuff risks their disapproval. If an NPC drops below 'Friend' status, you get the chance to offer a gift to placate them or they'll leave.

You can teach companions using the chat topic, and you'll also get access to the "Behaviour" topic, that'll let you alter how they act in combat- whether they use magic or bows, are aggressive or passive, and whether (if capable) they'll heal friends.

If an NPC starts bleeding out in combat you'll get a message- "NPC_NAMEis bleeding out!".
You or an ally can help them recover them by using a healing spell on them or activating them if you have any potions in your inventory to give.

  • If left unhelped for 15 seconds, an NPC will reduce their disposition towards you- "NPC_NAME despairs!"
  • If left unhelped for 30 seconds, an NPC will die! (Or storm off in a huff, if essential)
  • After being helped up, NPCs can't recover again for 20 seconds. If they do go down again, healing during this time will just reset their bleed timer.
NPCs will recover automatically after a combat ends.

Unlike the default 'Protected' companions, you can't accidentally kill them by last-hitting them- recruited followers can only die after bleeding out, and you will always recieve a warning.

PROFESSIONS
Many NPCs will fall into one of the iconic professions below, and have some sort of powerful special ability. Abilities are intended to encourage you to play with a mixed group of allies. There's 5 types of class:

Defender
These professions focus on protecting allies.
·Companion Challenge! – Forces targets they strike to duel them.
·Guard Stop Right There, Criminal Scum – Nearby enemies are greatly slowed.
·Legionar yShield Wall – Nearby allies have increased armour.
·Housecar lHousecarl's Burden – Pins targets they strike in place.

Striker
Theseprofessions focus on dealing damage.
·Assassin Sneak Attack – Deals extra damage to targets they hit from the side or rear.
·Stormcloak Nationalist Fury – Nearby alliesdeal extra damage to targets of other races.
·Thief Mug –Steals potions & poisons from targets they hit to use themselves.
·TribalOrc Grudge – Deals more damage each time an ally goes down.

Controller
These professions focus on providing disadvantages to enemies and advantages to allies.
·Forsworn Onslaught – Targets they hit are less able to block & power attack.
·GreybeardEarthshaking Power  – Nearb yallies can stagger foes more easily.
·Mage Arcane Binding – Nearby enemies recharge the party's weapons on death. Mages can also be given orders
to keep up a Light spell at night and indoors.

·Thalmor InquisitorTerror – Nearby humanoid enemies have reduced confidence.

Leader
These professions focus on keeping the rest of your party on their peak performance.
·Alchemist – Dispensing Chemist – Heals groups of wounded allies in combat with potions.
·BardValour of the Edda – Nearby alliesregain health & fatigue on attacking enemies.
·OfficerInspiring Presence – Nearby allieshave increased health & fatigue regeneration. (Officers include Jarls and military officers)
·PriestBlessings of the Gods – Heals wounded allies in combat with spells.

Supporter
These professions aren't really much use as adventurers, but they can make
useful pack mules.

·Commoner–Strong Back –
Hasan extra 200 carry weight.
(Commoners include Farmers and Miners)
·HunterWilderness Lore – +25 Sneak to every companion when outdoors
·Merchant Extortion– Increasesthe money found on corpses.
·Smith Ever Ready – Cansharpen weapons via dialogue.

You can tell what sort of abilities are affecting an NPC by looking at their feet- for allies, if they have a Green Circlethey've got boosted attacks, a Blue Circle means they have extra armour, and a Red Circle means they're healing faster. For enemies, a Yellow Circlemeans their movement is restricted, a White Circle means they're more cowardly, and a Purple Circle indicates any other debuff.

FAQS

I've tried to answer every possible reasonable question people could ask- this FAQ, much like the contents, needn't be considered required reading but they might be interesting or useful.

Can I increase or remove the recruitment cap?
You can't. Each recruitment slot has to be added via the editor, and involves changing a bunch of scripts. 5 is about right as a maximum IMO, and 3 is really the most practical party size.

Can I disable the information circles?
You can. Use setCSRvfx to 0 in the console to disable them, or set it to 1 to turn them back on.

Howdoes gifting/lending work?
The value of your gift or items you're borrowing is multiplied by your target's level, social standing and current relationship to you to get a % odds it'll change their opinion of you up or down one tier.

Why can't I recruit $NPC_Name?
You can only recruit living, unique adult NPCs with 'Low Level Processing' enabled. So no children or animals (would you trust Nexus users around them anyway?), no ghosts, etc.

Can I recruit my spouse/housecarls?
You can recruit them, and they cannot lose disposition due to bleedout and storm off.

What'sthe difference between a 'Follower' a 'Recruited Follower'?
Some CSR effects (like Aura of Courage) only apply on followers you recruit via CSR. Other effects apply on any and all followers you have, including followers who aren't recruited via CSR. So a Legionary with Shield Wall will protect pet dogs, NPCs who join you during quests and so on.

I'm having trouble teaching spells with Tutor! Do I need to teach followers all their spells myself?
To teach a spell it needs to be equipped and readied- not holstered. Spellcasting NPCs will automatically learn some vanilla spells themselves as they level.

Why is Dragonborn Sage unselectable?
You can't take Dragonborn Sage until you've got a shout to teach- get Unrelenting Force.

Whatperks does Advanced Tutoring add?
The vanilla Armsman/Barbarian/Overdraw/Shield Wall/Agile Defender/Juggernaught 20%/rank boosts, the Augmented Element 25%/rank boosts, and 2 +10 level Illusion boosts. Even if you're using a perk changing mod, the Vanilla perk effects will be added. No fix for this, I'm afraid, beyond not taking the perk.

When an ability says it affects allies, does it affect the originator?
Nope,only nearby allies. In addition, multiple copies of the same ability or effect don't stack (e.g. two Stormcloak auras will only increase damage once), to encourage varied parties.

How do I use CSR another mod that edits the Speech perk tree?
If you're using SKSE you can activate the Tome of Companionship added to Jorrvaskr's Mead Hall (at a table on the south end) to take the perks.

Oneof my followers has jammed and is refusing to fight!
This can very, very occasionally happen when you walk through a door with your weapon drawn; your followers keep their weapons drawn but the game forgets that, and they can't fight because they can't draw their weapons (because they're already drawn). Yeah. To fix this, use theOrder Companions power whilst looking at the affected companion, and select 'Reset'.

VERSION LOG

1.0  Release
1.1  Added bleedout mechanics, added 'Do favour' menu option, tweaked gifted & given items to be automatically equipped, added Perfect Teamwork,
added horse-riding, added location comments (for companions with voices covered by the vanilla comments)

1.11  Fixed bleedout for non-essential and protected NPCs
1.2  Fixed erroneous horse riding, spelling error, rebuilt Dragonborn Sage
(broken by patch)

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