Some items that you may want to use as undergarments come pre-set to use Slot 32. This presents a problem because this is the main body slot for armor and clothes, so these underwear will cause outwear to become unequipped. To use these items with Under There, the slot must be reassigned to something other than slot 32. There are two places where the slot needs to changed (and the new slot must match between the two): the plugin and the NIF file.
Changing slots in the plugin
There are two ways to change plugin slots. One is to go into the Under There settings menu in Synthesis, navigate to “items”, find the desired item(s), and write in the slots:
Click the + sign next to Slots
Write in the slot that you want the item to use
Alternatively, you can find the referenced item in SSEedit (see “Record” for the FormID). First change the slot in the armor record itself:
Then Ctrl+Click on the referenced Armature armor addon to jump to that record
Then change that slot as well.
Changing slots in the .nif
In the armor addon record, find the path of the .nif file for the item
Navigate to that file in Windows Explorer (it will be within data\meshes - in the example above, the path is meshes\vtaw\Wardrobe 4\BikiniT_1.nif)
The file should be named *_1.nif and there should be a corresponding *_0.nif in the same folder. For each of these two files, do the following:
Open the file in NifSkope
In the 3D view, click on the undergarment that you would like to edit. It will become highlighted in green and the left-side panel will expand and jump to it:
Click on the small > arrow next to the BSTriShape and click BSDismemberSkinInstance
Click on the small > arrow next to Partitions
Double click on the Body Part to bring up the drop down menu and select the same slot as you chose in Part 1 (modifying the plugin)
Repeat for the corresponding *_0.nif.
8 comments
And I cannot even find the 50 slot addition least in ssedit or creation kit yet in bodyslot mcm it shows it
I was able to change it, I was struggling to find Partitions in nifscope, but it turns out sometimes it just don't exist! Changing only using xEdit was enough
<3
If you use Bodyslide to build outfits for your characters body you will also need to edit the Bodyslide shape data .nif for the particular piece(s) you're changing the armor slot for. The .nif is usually found in the CalienteTools\BodySlide\ShapeData folder of the mod you're editing.
Make the same "Body Part" edit as in the last step to match the armor slot of the original .nif and save. Build in bodyslide afterwards and you should be good to go.
SgtTowelie's reply below is also correct. If you do not see an entry for BSDismemberSkinInstance in the .nif then you don't have to worry about it - just change the body slot in xEdit and save as normal. The result is the same.
Excellent guide otherwise!
I've done the steps in Nifskope and SSEEdit to the letter, but ingame the item is only black. The original item is slightly transparent and I suspect this to be the issue, but I have no idea how to fix it
Click on the small > arrow next to the BSTriShape and click BSDismemberSkinInstance
But I don't see BSDismemberSkinInstance on the armour mesh nif that I am looking at. What do I do?
IF BSDismemberSkinInstance is NOT in the .nif
- you just need to update the slots in the .ESP that its tied to (both armor and armor addon), use TESEDIT