The On hit frame work comes with an .ini file for people to edit, so they can send hit events to other behaviour graphs, handy for new races, combat mods etc
There's not many options in here but Ill explain what they do below
These two options you shouldn't need to touch:EnableModFunctions = Enable the plugin's function, 1 is enable, 0 is disable.
##EnableDebugMessage = Enables Debug Message Printout, 1 is enable, 0 is disable.
The next ones are important if you want to add more behaviour projects to this frameworkAnimationGraphNum = Set the number of animation graph that are added into the framework
[AnimationGraph#] = Header for each additional animation graph you'll want to add, # = the number of this graph, you add this header above each entry
GraphName = The Behaviour project that this framework will work on, not the actual graph names, projects are used instead of graphs as a project consists of several graphs
AnimationEventName = The Animation event to send to this project when an Actor is hit
GraphVariableFloatName = The Variable used to control the blending amount of the Flinch, the plug-in uses this variable and check it's value if it's at 0 the plugin is then ok to send another animation event
That's what each option does as an example I'll add the spriggan's behaviour to this file too, for demonstration sake I'll use a different event and a different variable name[AnimationGraph3]
GraphName = spriggan
AnimationEventName = hit
GraphVariableFloatName = blendHit
Now we add this to "Maxsu_OHAF_Config.ini" and it'll look like this
That's all there is to it
Editing the On hit frame work Ini file
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