Skyrim Special Edition




When I asked Eldiabs if I could take up the torch, the answer was: Feel free to re-upload this mod, fix it, change it, add quests, whatever you like. Have fun!
I wish to show myself worthy of this inheritance and not just content to convert the mod for Skyrim SE. I know I will fill a lot of players because Deus Mons was one of the most beautiful housing mods… A dwelling worthy of a Lord, possessing its lore friendly own history.
The proof: in my old game of Skyrim, I have never moved since I discovered this castle. I placed there my mark/recall spell and I came back every time to pray to the Nine Divine and lay down my loot. What a pleasure to see the Artifacts adorning my racks or my showcases. Containers are categorized with unique names, which helps a lot for sorting.

So, I have plans ... dreams that I want to achieve on this home.
One thing shines by his absence to Deus Mons: A Throne Room. Miraak was proud! He would never be deprived of showing his draconic superiority. A Mod already exists for it… but it adds the throne on the Main Hall, where the place is too limited. It isn’t highlighted.

The Throne room will be in the style of Dragonsreach. But with some draconic decorations like a statue of Alduin behind the Throne. It must be shown that the Lord is a Dragonborn.
On the sides, I will add two wings. An additional room for the servants (there are only 4 beds for domestics… while there are up to 9 mobile NPCs in Deus Mons!) The other wing will be a room for the children or followers of the Dovahkiin… Because here too, there is only one bed in the Lord's room. Difficult to bring his family of Hearthfire or his friends under these conditions.

Future changes should be made only on the esp file, which will facilitate upgrades. The Mod will become attached to the Dragonborn.esm and HearthFires.esm in order to use its assets and decorate Deus Mons with.

Before that, the priority is to repair navmeshes on Living Quarters and Overfalls. (These pathfinding errors are detected by the Creation Kit and confirmed by my tests.) NPCs may behave strangely when they move in these rooms (such as constantly activating a door, going to the wrong exit to follow the player or walking against a wall). Many Dovahkiins expect from a housing mod the possibility of moving his family there, and I wish it could be done at Deus Mons. For this to be possible, navmeshes must be properly linked.

For cons, I admit it in all modesty. I am only an apprentice-journeyman Modder; and my only experience of the Render windows was to place a book on the Skyforge for my Mod “Auriel’s Weaponry”. Of course, I read tutorials and try to learn about modding. Creating an interior and adding navmeshes would be a challenge for me. But if others manage to do it, why not me?

Nevertheless, Deus Mons has a great past of "collaborative mod", in particular to correct its many bugs. If you want to help me, fix bugs, participate, or have great ideas, do not hesitate to express yourself on the comments (tab: "posts").

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amrasanarion

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