.6 is taking a little longer due to a few reasons, one is I'm busy, two is my install on the computer I'm doing most of this on decided I had to uninstall everything Skyrim related cause half of Creation Kit wasn't working, and three is In .6 I'm looking to introduce Just In Time Remastered in locations that make sense. Extremely large cells with many rooms, such as Solitude Bard's College, are prime candidates for Just In Time Remastered, as switching all the shadow casting lights on or off on a floor, based on the floor the player is on, would make sense.

I also have thoughts of making lights change based on the time of day through windows in places like Whiterun, especially Dragonsreach, but we'll see how that all goes. A smooth transition would be important, or at least one not too jarring if you were standing in the right spot at the right time. Not going to put a ton in, just some areas for testing as I work through my first pass.

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aelieth

5 comments

  1. aelieth
    aelieth
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    After some work and tests this weekend, JITR will remain on the board for a later version. I need to go all the way through and finish my first pass before implementing it. In order to use it, I need to do it right the first time. A big reason for this is - save games. If I put it in now it will put scripts into save files on locations, and even if I update the location the scripts may be still saved in the save file of players games and they could possibly not update. So, I want to get it right the first time in a location before I put it out there.

    I plan on re-writing the timer script to suit my needs better in order to make a rolling change of lighting in a cell and that will take me a little time to test and implement as I'm really rusty. Would possibly make it an optional add-on for more shadow casting lights and dynamic day lighting since it would rely on scripts and I know not everyone likes to have scripted stuff in their game.
  2. Didelididelidoo
    Didelididelidoo
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    Hey aelieth, hope you're doing well! Are you making any progress with this amazing mod? 
  3. Didelididelidoo
    Didelididelidoo
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    Sounds good dude, looking forward to your progress!
  4. DarkDominion
    DarkDominion
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    Appreciating all your efforts in this huge project Aelieth.

    Whatever you decide, we're happy with
  5. Zanderat
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    Sounds like it will be rally awesome when complete!
  6. Metalyard
    Metalyard
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    Keep going!!