Skyrim Special Edition

WorldEncounters – Random or otherwise

WorldEncounters are leveled as in Skyrim (run away if it looks bigger than you!). However some of the bad guys in Shumer that you may recognise are not the same as in Skyrim (eg Edimmu may look like skeletons but they start at level 7) I will do a bestiary on the wiki at some point.

Underground Encounters are semi leveled and not so forgiving, low level characters beware. Usually consist of a staged encounter followed by random ones.

Boat Travel

Many of the boats in Skyrim and some in Shumer have an activator on the wheel that allows fast travel to other locations.

Quests in General

Usually quests will not have quest markers except when returning to a quest
giver, npc's will generally give you enough information to work out
where to go (although they do assume you know where the main places
are) although sometimes it may not be entirely accurate.

Many of the  quests are not available  until you have completed "Introduction to the Gods".
This is what is known in the movies as a contrived plot point to move the story on!

If an NPC in a quest asks you to 'come back tommorrow' you need to 'sleep' to further the quest; if they say 'come back in a few days' you just need to go way from the location and come back again.

Miscellaneous Quests

These short quests are similar to those in Skyrim; there are however
some significant differences. They are not all random so:


    Some give information relevant to future events.
    Some are prerequisites for other quests to come.
    They introduce you to characters that may prove useful to talk to during future quests (particularly Kuyu).
    With some of them you do not get a second chance, if you refuse the quest you don't get to come back. I always thought it odd that you could refuse to deliver something for somebody and then come back later and they had kept their life on hold waiting for you.

    In the cities, Eridu, Warka, Dagana and Lagar you generally have to do something for Town Clerk (Shukur) first before the people will trust you with tasks.


There is a list of the quests and the quest givers in the Spoiler section of the wiki. Much like in Skyrim these small quests are activated one at a time as you visit and revist particular locations.

Dialogue

The narrative story related dialogue is structured to be dependent on having previously heard or read a piece of information which will trigger a relevant dialogue with an NPC. eg If you get a rumour from an Innkeeper you will then be able to ask other NPCs about it. As with quests those outside kholinor  will be more talkative if you have been there.

Innkeepers

Innkeepers will usually give you two rumours a visit (usually upto a max of 8 over four visits), make sure you listen to both of them as they will not re-appear on other visits.


Books, Journals and Letters

Some books, journals and letters have information relevant to future
events some are just part of the general flow of life in Shumer. As a
minimum you should read the Fragmentary Tales as they give
information relevant to the story arc.

Some letters and notes are written in one of the two Ancient scripts. These are translatable with some effort (find Nabau's Notes); if you get stuck (or you are not looking for that much of a
challenge) I have buried the key in the Spoiler section of the wiki.


Miscellaneous Stuff

There are a couple of caves that are a hard scrabble up the mountain side.
They are doable but I doubt a follower will make it (mine didn't).

Article information

Added on

Edited on

Written by

agerweb

3 comments

  1. Dreifels
    Dreifels
    • member
    • 207 kudos
    If a quest has no Questmarker or working clairvoyance spell, pls modify world map so that the roads are visible on map. Currently - except the streets with pavement - are undetectable ingame and also on map, means, player runs planless or crosswise through wilderness.
    1. agerweb
      agerweb
      • premium
      • 154 kudos
      There is no way of making roads visible short of drawing it on the map (like some mods for Skyrim); this is well beyond my artistic abilities with photoshop or indeed on paper. The best I could do is the rudimentary Road maps I provided in the Maps section of the Wiki.
    2. Dreifels
      Dreifels
      • member
      • 207 kudos
      too bad, but this also means that proper working of spell clairvoyance is indispensable