Skyrim Special Edition

- SSELODGen recommended settings (The one I use, if you have a better idea, tell me I'm not an expert):
-- For the 1k version (recommended):
--- Object Lods : CHECKED (you don't say :p )
--- Build Atlas : CHECKED
--- atlas size : 8192 * 8192
--- max texture size : 1024
--- in UV range : 1.5

-- For the 512 version:
--- Object Lods : CHECKED
--- Build Atlas : CHECKED
--- atlas size : 4096* 4096
--- max texture size : 512
--- in UV range : 1.5

-- For the 2048 version:
--- Object Lods : CHECKED
--- Build Atlas : CHECKED
--- atlas size : 8192 * 4096 <- yes, most of the texture will not be in the atlas, so 4k*8k is enough
--- max texture size : 1024 <- 2k texture will be used as is and will not be included in the atlas
--- in UV range : 1.5

-- Eventually build tree Lods if you want, you need billboard for them. I use -3 for tree lod Brightness.

-- Eventually compress the diffuse atlas created by SSELODGen to DXT1a
with paint.net as I said before, it may help if you are low on vram
(40Mo are saved if you use the 1k version)

Article information

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Written by

Abendaron

9 comments

  1. jonnomorganator
    jonnomorganator
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    Hi, I ran SSELODGEN after downloading about 50 mods in mod manager, and it ran successfully however I did not get the pop up menu to enter these values in to. What could this mean?
  2. PandoraTremere
    PandoraTremere
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    Nice to see an article like this. Can you write how to create ''billboard'' for objects?
    1. wertex
      wertex
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      I downloaded them on Nexus:
      https://www.nexusmods.com/skyrimspecialedition/mods/11446
  3. blo0d1k
    blo0d1k
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    Thanks for the tutorial. Well, I have one vorpos, why then convert the atlas, if before generating the LODs, you can choose the DXT1 format instead of DXT3? I did not understand something, or just at the time of writing this tutorial, there was no such function in SSELODGE?
    1. kranazoli
      kranazoli
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      Hi,

      I am still interested in that, and:

      "--- atlas size : 8192 * 4096 <- yes, most of the texture will not be in the atlas, so 4k*8k is enough"

      8k*4k or 4k*8K?

      :)

      Thank You!
  4. neuroghast
    neuroghast
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    For everyone wondering about the last step:

    https://forums.nexusmods.com/index.php?/topic/5314905-converting-texture-from-sselodgen-to-dxt1a/#entry47108305
  5. ahmedmed
    ahmedmed
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    Eventually compress the diffuse atlas created by SSELODGen to DXT1a 
    with paint.net

    sorry to bother you but what did you mean by that ?
     
    edit
    dont bother i found it in one of ur posts thankx