Skyrim Special Edition

Why: 
It is important to get access to this file since in the v0.4->v0.5 upgrade this file needs to be either fixed manually by hand or deleted because of the bad back slots offset.  After it is deleted the mod should generate a new valid config with the default slots, and you will have to remap them. 
Editing this file also allows you to use all the features of this mod which are only available through the config (Such as mapping shouts, dual equips and console commands).  I decided I should write this to clear up some confusion and try to help people solve issues they have been having.

What:  
The file usually takes the form of vrcustomquickslots_XXXXXXX.xml where the X's are hexadecimal characters also found in the name of your Skyrim save file.  For example, in my current save the file is called vrcustomquickslots_F734198F.xml

How: 
Method #1: If you use MO2, Check in your MO2 Overwrite files list and navigate to SKSE/Plugins then look for a file name of the above format.  This is usually where it should be.  
You can click "Open in Explorer" and edit or delete this file as needed.  If you use Vortex, you should be able to find this file in your overwrites in a similar way.



Method #2: If for some reason method #1 won't work, find the VRCustomQuickslots.log file and inside the log file it should tell you where it saved/loaded the XML config. 

Locate the log file in C:\Users\<USERNAME>\Documents\My Games\Skyrim VR\SKSE Where <USERNAME> is replaced with your Windows username.  Open up the VRCustomQuickslots.log file in your text editor of choice and search for some lines like this:

SKSE PreLoadGame message received, save file name: Save4_F734198F_0_586172697465_Tamriel_000541_20190826034233_9_1.ess UniqueID: F734198F
Left Hand Mode: 1
[196330.90] Finished reading Data\SKSE\Plugins\vrcustomquickslots_F734198F.xml - debugloglevel=1
[196330.90] XML config for unique playerID load complete.


The path here Data\SKSE\Plugins\ is relative to your Skyrim VR folder if you are not using MO2.  

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frazaman

1 comment

  1. DifrancescaPaul
    DifrancescaPaul
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    Any chance anyone who has the positions properly mapped out could be kind enough to post the x y z coordinates they are using in their xml file. The rest seems easy enough to figure out but mapping that out without an understanding of how those coordinates work could be problematic.