Accessed via "Select Class" Book in Inventory
Class List:
Combat Classes
Archer
Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift manoeuvre, and engaged in melee with sword and shield after the enemy is wounded and weary.
Specialization | Combat
Major Skills | Archery, Block, One-handed, Smithing, Light Armor, Sneak
Class Ability | Marksman - 10% Bonus to bow + crossbow damage
Barbarian
Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat.
Specialization | Combat
Major Skills | Archery, Block, One-handed, Smithing, Two-handed, Light Armor
Class Ability | Ruthless - 10% Bonus to melee damage
Crusader
Any heavily armored warrior with spellcasting powers and a good cause may call himself a crusader. Crusaders do well by doing good. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil.
Specialization | Combat
Major Skills | Block, Heavy Armor, One-handed, Two-handed, Destruction, Restoration
Class Ability | Smite - 15% Bonus to mace + warhammer damage
Knight
Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, and governed by the codes of chivalry. Knights study the lore of illusion and enchantment to better command the battlefield.
Specialization | Combat
Major Skills | Block, Heavy Armor, One-handed, Two-handed, Illusion, Speech
Class Ability | Sturdy - 20% Bonus to heavy armour
Bonus Spell | Courage
Rogue
Rogues are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.
Specialization | Combat
Major Skills | Block, One-handed, Illusion, Alchemy, Light Armor, Speech
Class Ability | Duelist - 20% Bonus to one handed with a free hand
Scout
Scouts rely on stealth to survey routes and opponents, using ranged weapons and skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive.
Specialization | Combat
Major Skills | Block, One-handed, Smithing, Alchemy, Light Armor, Sneak
Class Ability | Nimble - 10% Bonus movement
Warrior
Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of Tamriel, trained with various weapons and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle.
Specialization | Combat
Major Skills | Archery, Block, Heavy Armor, One-handed, Smithing, Two-handed
Class Ability | Tough - +50 Bonus health
Stealth Classes
Acrobat
Acrobat is a polite euphemism for agile burglars and second-story men. These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture.
Specialization | Stealth
Major Skills | Archery, One-handed, Lockpicking, Pickpocket, Sneak, Speech
Class Ability | Spry - 75% Less fall damage
Agent
Agents are operatives skilled in deception and avoidance, but trained in self-defence and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes.
Specialization | Stealth
Major Skills | Archery, Illusion, Lockpicking, Pickpocket, Sneak, Speech
Class Ability | Smooth - Persuasion is 20% easier
Assassin
Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is with ranged weapons or with short blades for close work. Assassins include ruthless murderers and principled agents of noble causes.
Specialization | Stealth
Major Skills | Archery, One-handed, Alchemy, Light Armor, Pickpocket, Sneak
Class Ability | Snake - 50% Bonus to poisons you make
Bard
Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences.
Specialization | Stealth
Major Skills | One-handed, Enchanting, Illusion, Alchemy, Light Armor, Speech
Class Ability | Charm - 10% Bonus to illusion
Monk
Monks are students of the ancient martial arts of hand-to-hand combat and self defence. Monks avoid detection by stealth, mobility, and agility, and prefer to solve conflict by arrow or by fist.
Specialization | Stealth
Major Skills | Archery, Alteration, Alchemy, Lockpicking, Pickpocket, Sneak
Class Ability | Martial Arts - 20 Bonus unarmed damage
Thief
Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and cleverness in their acquisitive activities.
Specialization | Stealth
Major Skills | Archery, Light Armor, Lockpicking, Pickpocket, Sneak, Speech
Class Ability | Marathon - +50 Bonus stamina
Pilgrim
Pilgrims are travellers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion.
Specialization | Stealth
Major Skills | Block, One-handed, Smithing, Restoration, Light Armor, Speech
Class Ability | Mercantile - 15% Bonus to buying/selling
Magic Classes
Battlemage
Battlemages are wizard-warriors, able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier, supplementing melee attacks with elemental damage and summoned creatures.
Specialization | Magic
Major Skills | One-handed, Alteration, Conjuration, Destruction, Enchanting, Alchemy
Class Ability | Ruin - 10% Bonus to destruction
Healer
Healers are spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. The ancient art of restoration is their ally, and the deadly art of destruction is their weapon.
Specialization | Magic
Major Skills | Alchemy, Alteration, Destruction, Illusion, Restoration, Speech
Class Ability | Remedy - 10% Bonus to restoration
Bonus Spell | Healing Hands
Mage
Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common - an avid love of spellcasting.
Specialization | Magic
Major Skills | Enchanting, Alteration, Conjuration, Destruction, Illusion, Restoration
Class Ability | Boundless - +50 Bonus magicka
Nightblade
Nightblades are spellcasters who use their magic to enhance mobility, concealment, and stealthy Close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.
Specialization | Magic
Major Skills | One-handed, Light Armor, Illusion, Destruction, Alteration, Sneak
Class Ability | Stalker - 10% Bonus to sneaking
Sorcerer
Though spellcasters by vocation, sorcerers rely most on summoning and enchantments. Unique to these mages is the bodily stamina to be armed with the thickest armor.
Specialization | Magic
Major Skills | Alchemy, Enchanting, Conjuration, Destruction, Restoration, Heavy Armor
Class Ability | Potent - 50% Bonus magicka regen
Bonus Spell | Bound Sword
Spellsword
Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune.
Specialization | Magic
Major Skills | Heavy Armor, One-handed, Alteration, Destruction, Enchanting, Restoration
Class Ability | Balance - 10% Bonus to spells, One-handed when using both
Witchhunter
Witchhunters are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for magical and martial combat against vampires, witches, warlocks, and necromancers.
Specialization | Magic
Major Skills | Archery, Destruction, Enchanting, Conjuration, Alchemy, Lockpicking
Class Ability | Purifier - 25% Bonus damage to undead, including vampires
Birthsign List:
The Warrior - Warrior's Prowess - 10% increased damage with melee weapons
The Lady - Lady's Care - Health and Magicka regenerate 25% faster
The Lord - Lord's Fortitude - Health regens 100% faster, but 10% more vulnerable to fire
The Steed - Steed's Fleetness - Move 10% faster
The Thief - Thief's Cunning - Pickpocketing, lockpicking is 10% easier
The Lover - Lover's Protection - Take 10% less physical damage
The Shadow - Shadow's Veil - Sneaking is 10% easier
The Tower - Tower's Stability - 10% reflect damage
The Mage - Mage's Wisdom - 30 bonus Magicka
The Apprentice - Apprentice's Zeal - 10% better spells, 10% weakness to magic
The Atronach - Atronach's Skin - 10% chance to absorb spells
The Ritual - Ritual's Oath - 10% bonus to restoration
The Serpent - Serpent's Bite - Poisons you make are 20% stronger
Ability List:
(Abilities marked unused are not used by any classes, but can be selected in custom class.)
Balance - 10% Bonus to spells, One-handed when using both (Spellsword)
Boundless - +50 Bonus magicka (Mage)
Charm - 10% Bonus to illusion (Bard)
Commune - 50% Bonus summon duration (Unused)
Dragonslayer - 25% Bonus damage to dragons (also dragon priests, but this is a hidden effect, shh) (Unused)
Duelist - 20% Bonus to one handed with a free hand (Rogue)
Executioner - 15% Bonus to war axe + battleaxe damage (Unused)
Hearty - 50% Bonus health regen (Unused)
Marathon - +50 Bonus stamina (Thief)
Marksman - 10% Bonus to bow + crossbow damage (Archer)
Martial Artist - 20 Bonus unarmed damage (Monk)
Mercantile - 15% Bonus to buying/selling (Pilgrim)
Nimble - 10% Bonus movement (Scout)
Padding - 20% Bonus to light armour (Unused)
Potent - 50% Bonus magicka regen (Sorcerer)
Purifier - 25% Bonus damage to undead, including vampires (Witchhunter)
Remedy - 10% Bonus to restoration (Healer)
Ruin - 10% Bonus to destruction (Battlemage)
Ruthless - 10% Bonus to melee damage (Barbarian)
Smite - 15% Bonus to mace + warhammer damage (Crusader)
Smooth - Persuasion is 20% easier (Agent)
Snake - 50% Bonus to poisons you make (Assassin)
Spry - 75% Less fall damage (Acrobat)
Stalker - 10% Bonus to sneaking (Nightblade)
Sturdy - 20% Bonus to heavy armour (Knight)
Swordsman - 15% Bonus to sword + greatsword damage (Unused)
Tireless - 50% Bonus stamina regen (Unused)
Tough - +50 Bonus health (Warrior)
Unconstrained - Take 20% less physical damage when unarmored (Unused)
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