Skyrim Special Edition

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Episode 11 of the Skyrim Special Edition Modding Guide continues with more mod conversions. Now we will incorporate two of the tools we discussed in Episode 9: NIF Optimizer and the Bethesda Archive Extractor.

I'll cover their use and show examples converting primarily armor and weapon mods, with a few exceptions.

If you haven't watched the aforementioned Episode 9 covering set-up and tools, or Episode 10 showing the Creation Kit is use,
I encourage you to do so. As we will be speeding through those procedures in the interest of time.

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Links:
SSE NIF Optomizer on SSE Nexus: (Updated on 9/21 to v2.9.1)
https://www.nexusmods.com/skyrimspecialedition/mods/4089/?

Bethesda Archive Extractor on SSE Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/974/?

Gamerpoets Video on BAE: https://www.youtube.com/watch?v=hw8PFGjgxYc

0 comments

  1. zedthunder
    zedthunder
    • member
    • 0 kudos
    eu queria saber como fazer os mods de armas e armadura a partir de um modelo 3d que eu criei ja tenho conhecimento de cinema 4d so não sei como botar isso no jogo.

    in google translatish

    I wanted to know how to make the mods of weapons and armor from a 3d model that I created already I have knowledge of 4d cinema so I do not know how to put this in the game.