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  • Rockness Tribute

    Rockness was a member of the Nexus since 21 May 2006 and left the Nexus at 22 Feb 2012,
    before he left he provided us with a very awesome mod which you are now available to use in Special Edition.

    If you like the mod then please go back to the classic version and endorse it as well in tribute to Rockness.
    https://www.nexusmods.com/skyrim/users/132734...

  • How to Report Bugs

    You maybe encounter a bug while using Shut The F---- Up, this doesn't mean the bug comes from The F---- Up so we want to figure out if
    it is truly a problem with this mod or in fact another mod/incompatibility or even unrelated to this mod.

    For bugs with other mods you have to visit their forums/sites, we don't give any support in that matter.

    1. Deactivate all your mods and start a new game only with The F---- Up
    If the mod works now like intended then you had an incompatible mod in your load order.
    If you still have the issue then check your Skyrim Special Edition folder about any oddities.

    2. Use the Mod with the manual install (drag and drop the files into the Data archive of your game)
    If the problem is solved you have an i...

  • Deathly Hallows

    The Dark lord has returned  it falls upon you to brig him down once more for good



    

    ...

  • Configure Custom Nighteye Fix

    When tweaking the Nighteye Fix to catch your personal Nighteye spell, it is important to note the values under the Constants section of the in-game ENB editor Shader window. Params01.y < VALUE means set this value to that it is JUST larger than where you see this value under Constants when Nighteye is on. The most important setting is Params01.w > VALUE*0.1 however, and this needs clarification. When setting this you need to note the value under Constants, then move the decimal place to the right one place when setting your value. This is because the ENB editor doesn't allow 3 decimal place precision, and the Params01.w is very sensitive and needs to be fine-tuned in order to catch your Nighteye without applying during other effects (like soul trapping).

    To properly set t...

  • CFL II Has Been Released

    It's finally out after months of work. CFL II has been upgraded in every way over the original. With a vast library of 60 different built-in presets, along with the ability to craft your own look in minutes using the included ENB tools, CFL II is the easiest way to get realistic, cinematic color in your gameplay and screenshots.

    CFL II features spectacular camera lens emulation, film grain, 50 different film stocks, and 10 custom Color Grades, all optionally toggleable and selectable in-game, and looking great out of the box. Gone are the days of manual editing of external text files to change CFL Look Packs. CFL II has 6 all-new look packs with 10 presets each, for a total of 60 presets, with more to come in the future.

    This time around, CFL also features...

  • Story Manager Event Quests

    The following quests start via Story Manager as long as the conditions are met.

    Much Ado About Snow Elves (DBM_MuchAdoAboutSnowElves)

    Quest not completed - DBM_MuchAdoAboutSnowElves
    Quest completed - dunNchuandZelQst (Lost Expedition)


    Night at the Museum (DBM_HauntedMuseumQuest)

    Global Value HauntBlock = 0 (Set in MCM)
    Global Value DBM_DisplayMax >= 300 (Display Count)
    Player is not in interior
    Player has not moved into Location "Museum Exterior"
    Player has not moved into a Location that you can teleport to with the Curator's Guide
    Quest not completed DBM_HauntedMuseumQuest
    DBM_ExplorerGuildHouse (A Room with a View) is not at stage 15 or 20
    DBM_MuseumHeist is not currently running o...

  • FAQ - Enhanced Blood Textures SE

    COMPATIBILITY
    Q: Compatibility with
    This does not change anything gameplay related and many features from this mod are added to the game. This will be compatible with just about everything. You only need to worry about other blood mods.

    Q: Blood for custom weapons or armor doesn't appear correctly
    How blood will appear on weapons and armor is determined by the weapon/armor model itself. It's up to the author of the mod to make sure that blood decals display correctly for their weapons and armor.

    There is a blood layer that needs to be edited per weapon. The decals will appear to be floating if this layer isn’t done correctly.

    An example for armors is the bandit armor from Immersive Armors. It uses the same base mesh as the default...

  • Immersive Spell Tomes

    IMMERSIVE SPELL TOMES
    Never eat your tomes again! Just a simple mod to add immersion to spell tomes by preventing them from disappearing upon being used. (They're simply added back to the inventory)

    REQUIREMENTS
    SKSE

    COMPATIBILITY
    Should be compatible with any other mods...

  • Vanilla Edits

    A list of edited vanilla records

    Ingestible:

    Double-Distilled Skooma
    Skooma
    Lotus Extract
    Ice Wraith Bane
    Redwater Skooma
    Lavender Dumpling

    Container:

    MerchantCaravanAChest
    MerchantCaravanBChest
    MerchantCaravanCChest
    FFRiften20SarthisSatchel
    MerchantRiftenGrandPlazaBrandishChest
    MerchantTGHerluinChest
    TreasAlchemySatchelUncommon
    TreasAlchemySatchelRare
    TGFenceMerchantChestNiranye
    TGFenceMerchantChestGulumEi
    TGFenceMerchantChestEndon
    TGFenceMerchantChestEnthir
    TGFenceMerchantChestMallus
    TGFenceMerchantChestCaravanAtahba
    TGFenceMerchantChestCaravanMajhad
    TGFenceMerchantChestCaravanZavnabi

    Faction:

    ...

  • How to Report Bugs

    You maybe encounter a bug while using Swordplay Finishers, this doesn't mean the bug comes from Swordplay Finishers so we want to figure out if it is truly a problem with this mod or in fact another mod/incompatibility or even unrelated to this mod.

    For bugs with other mods you have to visit their forums/sites, we don't give any support in that matter.

    1. Deactivate all your mods and start a new game only with Swordplay Finishers
    If the mod works now like intended then you had an incompatible mod in your load order.
    If you still have the issue then check your Skyrim Special Edition folder about any oddities.

    2. Use the Mod with the manual install (drag and drop the files into the Data archive of your game)
    If the problem is solved you h...

  • Flippetized Tribute

    Flippetized is an  US-American modder from 2015 which brought us this awesome mod,
    he quit modding but his awesome work will remain forever.

    If you feel like endorsing this mod then go to https://steamcommunity.com/sharedfiles/filedetails/?id=500648562
    and endorse it there as well or just leave a friendly comment.

    Thanks for using my port of the mod!...

  • Skooma Effects

    Unless specified, effects from the high last 3 minutes and effects from the crash last 2 minutes. The crash will kick in once the high is over.

    Skooma
    High: +80% StamRegen
    Crash: -30% StamRegen, -30% MagRegen

    Double-Distilled Skooma
    High: +100% StamRegen for 210 seconds
    Crash: -20% StamRegen for 210 seconds, -20% MagRegen for 210 seconds

    Redwater Skooma
    High: +250% StamRegen
    Crash: -60% StamRegen, -65% MagRegen

    Hist Sap Skooma
    Argonian High: +40% 1H/2H damage, +160% StamRegen
    Non-Argonian High: +20% 1H/2H damage, +160% StamRegen, -50 Max Health for 1 minute
    Crash: -50% StamRegen, -30% MagRegen

    Cleansed Skooma
    High: +60% StamRegen
    Crash: -5% StamRegen

    Gh...

  • Frequently Asked Questions

    1. Why?

    Because I was home sick from work and bored.

    2. Is this compatible with...?

    If it's not mentioned in the description, then I don't know. You can check for compatibility yourself using SSEEdit. If you're concerned about compatibility, then use the BAT version; it's compatible with literally everything.

    3. You're the author, why can't you check for compatibility? 

    Because I work full time.

    4. What changes did you make to Nirya?

    Read the description.

    5. I don't like the changes you made to Nirya, it makes her too powerful

    ¯\_(ツ)_/¯

    6. When will the Special Edition ESP come?

    When the sun rises in the west and sets in the east. When the seas go d...

  • Known Issues and Ways You can Help

    I still have a long way to go in my Creation Kit skillset, and so there's things I want to fix or put into this mod that I can't yet.  If anything here looks like something you can assist me with, please get in touch.

    A Voice for Thelsa?
    Thelsa Andalas is using an NPC voice type which is missing a few of the College Faction lines.  As I would prefer not to give her the same voice as Mirabelle or Faralda (Or Nirya or Colette or Brelyna), I believe the only way to solve this is if she had a fully custom voice. If you're a voice actor interested in this role, please contact me!  (This actually goes for all of my new NPCs, but you're more likely to spend time speaking with Thelsa, as she is the alchemy master and bartender.)

    Followers in a Time of Need
    I ...

  • SImple Magic Ranks

    Adds simple upgrade paths for destruction spells. More spells coming later. My first mod so let me know what you think....

  • COMBAT CHANGES detailed

    DMT

            Creates 3 balanced adept level spells each a different version flames, shock, and frost.  All are capable of mining ore and should be useful damage wise late game.


            1st one adds an improved "flames" spell called "Scorched Earth" it does a base 24dmg and costs a base 24mgk located at Windward ruins.
    2nd spell is called "Electromagnet" you can mine ore, has the same stat
    increases and is also adept and it's located at Four Skull Lookout.
    3rd spell added is called "Permafrost" same as above located at North Skybound Watch
    (All spells are located on a pedestal identical to the pedestal needed to
    complete the destruction master level quests you can't miss em)


    HUGE OVERHAUL ...

  • DMT GAME MECHS CHANGES

    DMT

    EVERY FOLLOWER FOUND HERE WAS COMPLETLY OVERHAULED IN THE FOLLOWING WAYS

    ATTENTION... I gotta say, I've never had a follower mod that has made better followers!  I've tried alot but my followers attack as fast as you can, they switch from archery to melee to magic when applicable seemlessly, they dual wield they rush into the fray they chase down cowards fleeing because they sprint into battle, they heal themselves, they level, they go into a bleedout stance instead of dying and best of all they aren't overpowered I've seen them get thier asses kicked for as much ass kickery as they do.  There are no better follower ai mods in my opinion.

    with the exception of serana, I didn't touch her
    and I didn't change cicero's essential status
    Erandur doesnt count...

  • What do you guys think could make this Preset better

    Please tell me how i could make these presets better i'm open to criticism as long as its constructive also all mods used in helping make my preset look good are all owned by their respective owners and I don't claim any of their mods as my own only the preset I made....

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