Skyrim (Switch)

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Kcaz25 GamerDude092

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tbonex28b

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About this mod

Whiterun is at the center of Skyrim making it the trading capital. Whiterun is also the first city the player is likely to visit. Therefore we should be treated to a much larger city to begin our journey. Whiterun will almost double in size by expanding the northeastern region of the city.

Permissions and credits
Whiterun is at the center of Skyrim making it the trading capital. Whiterun is also the first city the player is likely to visit. Therefore we should be treated to a much larger city to begin our journey. Whiterun will almost double in size by expanding the northeastern region of the city. All additions have been added outside of Whiterun in an area normally overlooked by other modders to preserve as much compatibility as possible. You'll find this newly added area next to the Battle-Born farm outside of Whiterun. The new area of the city is connected near Jorrvaskr.

EVERYTHING INSIDE THE RED OUTLINE IS NEW


Features
-This mod adds 16 new buildings to Whiterun. Are you bored with your Whiterun? Remember getting lost in cities from other games? This mod makes that possible with Whiterun. All the buildings are complete with interiors. They are navmeshed and the NPCs have AI packages.

- 26 new NPCs
- Several new houses.
- New shops
- AN alternate Whiterun entrance. 
- A mine
- Two new spells sold by a merchant Propel and Mass Frenzy
- Immersion of course


Compatibility Provincial Courier Service (compatible)
Skyrim bridges: compatible
Immersive Whiterun 
(compatible)
Bells of skyrim (Incompatible) patch is needed
The Notice Board (compatible)
Missives (compatible)
Breezehomefullyupgradable  (compatible)
Sewers of Skyrim 4 
(compatible)
Immersive whiterun from ETAC  (compatible) 
Lanterns of skyrim (compatible)
Dawn of skyrim (vanilla and director cut) (compatible)
Lantern of skyrim 2 (Compatible)
Great forrest of Whiterun (incompatible) patch is needed
Bathing Beauties or Beefcake Luxury Suite SE (incompatible)
JK'S skyrim (compatible)
Whiterun Valley (compatible)
Dark's Whiterun Market (slightly incompatible), there are navmesh and landscape minor conflicts. Put this mod after darkmarket in loadorder even if it again loot. 
Adrian's nearby home (compatible)

Thana Stom-song (incompatible) 
patch is needed
Tundra homestead (incompatible) 
patch is needed
Willybach's whiterun (compatible)

Permission and NotesStandard Nexus rules apply
I will port the open city version also, but I will not support or upgrade this version. The oroginal version is an open ressource and I get the permission to port the redone version. 

Original redone link on LE:
 https://www.nexusmods.com/skyrim/mods/80269/?tab=description
Original version on Le: https://www.nexusmods.com/skyrim/mods/67367/


CreditsAll the credit goes to GamerDude092. You must endorse the original mod. As for me I did slave for many hours resolving navmesh problems and fixing other bugs. I learned a great deal about modding in the process. I ran into other problems along the way and received help from Arthmoor. He is a legend. If you are still playing Skyrim it is probably because of him. Open Cities features heavily in my reasoning for taking up this project. Make sure you endorse Open Cities if you use it. There is a version without Open Cities aswell.

Thanks Bethesda for a great game !

To do listCompatibility patch between the main version and open cities
Improve various npcs (ai and factions)
enable radiant quest for all new cells
Revisit the clutter at the exterior. 
generating lods !
change the door for a whiterun door in the cell