Skyrim

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tapioks

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This video demonstrates the screen-space ambient occlusion (SSAO) effect of ENB series for Skyrim. Ambient occlusion is an effect that calculates how exposed each point in a scene is to ambient lighting; areas with less light exposure, like corners & crevices,are darkened accordingly. ENB's implementation of SSAO is more sophisticated than most found in commercial games today; it respects lighting and transparency, and applies realistic darkening to affected areas rather than overlaying 'black blobs' as bound in some games. (*cough* ... Far Cry 4 ... *cough*). SSAO can be considered a 'sister effect' to screen-space indirect lighting (SSIL).

Recommended SSAO and SSIL effect settings -- and performance options -- for enbseries.ini:


-SSAO_SSIL-
EnableSupersampling=false  -- set True for quality
UseIndirectLighting=true   -- set False for performance
UseComplexIndirectLighting=true  -- set False for performance
UseComplexAmbientOcclusion=true  -- set False for performance
UseAmbientIndirectLighting=true  -- set False for performance
SamplingQuality=0    -- set 1 or 2 for performance
SamplingPrecision=0
SamplingRange=0.25
FadeFogRange=0.5
SizeScale=0.6  -- reduce for performance
SourceTexturesScale=0.6  -- reduce for performance
EnableComplexFilter=true   set False for performance
FilterQuality=0  -- set 1 or 2 for performanc
FilterType=2
AOAmount=2.0
AOAmountInterior=2.0
ILAmount=2.0
ILAmountInterior=0.5
AOIntensity=0.5
AOIntensityInterior=0.65
AOType=2
ILType=0
AOMixingType=1
AOMixingTypeInterior=0
EnableDenoiser=true

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