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Many of the default staves that appear in skyrim's loot are far less powerful than their counterpart spells. This means that magic using characters would rather use their spells and nonmagic using characters often find staves too weak to bother with, especially in terms of staves of restoration and illusion magic. This mod increases the power o
- 1KB
- 58
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Many of the default staves that appear in skyrim's loot are far less powerful than their counterpart spells. This means that magic using characters would rather use their spells and nonmagic using characters often find staves too weak to bother with, especially in terms of staves of restoration and illusion magic. This mod increases the power o
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Makes the Aetherial staff more useful by allowing it to summon Dwemer Centurions while still retaining its ability to occasionally fail and produce piles of scrap.
- 2KB
- 104
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Makes the Aetherial staff more useful by allowing it to summon Dwemer Centurions while still retaining its ability to occasionally fail and produce piles of scrap.
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Changes the stats of Red Eagles Bane to be stronger and make more sense with how it is described in The Legend of Red Eagle.
- 1KB
- 80
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Changes the stats of Red Eagles Bane to be stronger and make more sense with how it is described in The Legend of Red Eagle.
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Just a simple mod that adds a few spells from previous games, such as waterwalking, feather, damage magicka and several others. I mostly focuses on non damage dealing effects in order to provide magic with a little more utility and give mages more choices in and out of combat.
- 7KB
- 54
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Just a simple mod that adds a few spells from previous games, such as waterwalking, feather, damage magicka and several others. I mostly focuses on non damage dealing effects in order to provide magic with a little more utility and give mages more choices in and out of combat.