The eagerly awaited patch 1.1 for The Witcher 2 has finally been released by CDProjekt after their recurring issues with their IT departments plagued them yet again (still no official forums). Here's the blurb from the official site:
I'm very happy that they removed the DRM from this game, mostly because it was SecuROM work and they are really a pain. My Witcher 2 copy was working perfectly even with the DRM but on the another game I bought (Sacred 2 with the extension Ice & Blood) couldn't be activated because of SecuROM not wanting to activate it simply. For some reasons also my legal copy was not recognized in their database. So I had to use a crack to be able to play the game I bought because they wouldn't let me play it legally. Down with SecuROM!
That's odd. I definitely had the texture pop-in problem BEFORE the patch, but applying patch 1.1 seemed to fix it (at least in the parts I've checked so far). Shadows seem the same as before on my end.
Maybe you should try to start a new game, and see if there is a difference. Or reinstall the game. I've heard it's helped some people.
@ntobmodfan Before the patch I had everything up full apart from the Ubersampling and it ran just fine, the framerate was good and it was smooth without pop in. Post patch the framerate is still good but it feels glitchy and there is some nasty pop in on both textures and shadows. It feels as if all of a sudden I don't have enough video memory, I lowered the settings and it made no difference, it's really annoying. I've seen others on GOG and Neogaf with the same problem after the patch but I'm yet to see a solution that doesn't involve reinstalling the game and not applying the patch. I'm going to try increasing that TextureMemoryBudget and see what happens, it's set at 600 at the moment on a 1GB card.
My computer is kind of old. It is a Quad Q6600 with 2 8800gt (I don't think SLI works with this game though). I have 4 gig ram, but because I have 2 graphics cards, it only recognizes 2.75gigs. My monitor max res is 1280x1024. I get an average of about 30fps, going between about 22 to 34 depending on what is going on. I have disk version of the game.
Sidenotes: Decals I find taxing during battle. DOF Gameplay gives little improvement for fps cost. Cinematic DOF, the effect is overdone IMO. Shadow Quality and Shadowed lights I put up to medium, but the difference is negligible to me, and if I find I need more fps later I'll lower it (*just tried this, and setting these to low add about 3fps).
Loading times feel twice as fast. Game performance got a nice boost too as advertised. It worked well enough that I actually, bumped up the visual settings a bit.
Game is also very scalable, and looks great so long as you have Texture Downscaling to none, SSAO/Bloom/Light Shafts enabled. Shadows on low still looks very good, and most other settings show negligible improvement IMO.
18 comments
That's odd. I definitely had the texture pop-in problem BEFORE the patch, but applying patch 1.1 seemed to fix it (at least in the parts I've checked so far). Shadows seem the same as before on my end.
Maybe you should try to start a new game, and see if there is a difference. Or reinstall the game. I've heard it's helped some people.
Sounds like you have a good system.
Best of luck!
My computer is kind of old. It is a Quad Q6600 with 2 8800gt (I don't think SLI works with this game though). I have 4 gig ram, but because I have 2 graphics cards, it only recognizes 2.75gigs. My monitor max res is 1280x1024. I get an average of about 30fps, going between about 22 to 34 depending on what is going on. I have disk version of the game.
My graphics settings are as follows...
Texture downscaling: none
Texture memory size: medium
Shadow quality: medium
Shadowed lights: medium
Lod: minimal
Bloom: enabled
Light shaft: endabled
Anti-Alias: enabled
Blur: disabled
DOF gameplay: disabled
Vignette: enabled
Wet surface effect: enabled
SSAO: enabled
Motion blur: disabled
Cinematic DOF: disabled
DOF cutscens: enabled
Dangle objects limit: disabled
Ubersampling: disabled
Vsync: disabled
Decals: disabled
Sidenotes: Decals I find taxing during battle. DOF Gameplay gives little improvement for fps cost. Cinematic DOF, the effect is overdone IMO. Shadow Quality and Shadowed lights I put up to medium, but the difference is negligible to me, and if I find I need more fps later I'll lower it (*just tried this, and setting these to low add about 3fps).
Cheers.
Can you have a look in your user.ini and tell me what TextureMemoryBudget is set to and what GPU you have?
Loading times feel twice as fast. Game performance got a nice boost too as advertised. It worked well enough that I actually, bumped up the visual settings a bit.
Game is also very scalable, and looks great so long as you have Texture Downscaling to none, SSAO/Bloom/Light Shafts enabled. Shadows on low still looks very good, and most other settings show negligible improvement IMO.