Skywind
First it was Morroblivion, now it's Skywind.
The group that was behind the project to port Morrowind over to the Oblivion engine has done it again, this time using the Skyrim engine.
From the Morroblivion forums:
The Morroblivion forums have a thread showing large number of screenshots of mushrooms, Dwemer ruins, Imperial forts, Telvanni and Hlaalu cities etc. The file is available for download at the Morroblivion forums.
The Morroblivion mod was eventually banned by Bethesda on Tesnexus, although their website still currently lists installation instructions etc. It remains to be seen how they will react to Skywind.
Coming in the future - Morro Marsh and Hammerrowind.
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A moderator has closed this comment topic for the time beingAhnassi
Intermereel
Huleeya
Thrud (Tribunal)
Ragash gra-Shuzgub
Sosia Caristiana - or - Hlormar Wine-Sot
Ingmar (Bloodmoon)
Ulyne Henim
Din
Botrir
someone from each guild (mages, fighters, thieves, morag tong, etc)
Also, it would be nice an entire questline for the Twin Lamps
Did you, maybe, miss the part about Skywind taking place hundreds of years ago, in 3rd era?
Skywind is supossed to be played on its own savegame, with no official support for traveling to Skyrim (although no one can stop you from using "coc" and breaking lore on your own)
Tundra? There is tundra in Morrowind (I only played Skyrim so I don't know a lot about previous TES games) ? As far as I know, Morrowind is a bunch of ash, lava, volcanos and mushrooms. ;P
Its not just about the graphics!
You clearly never played morrowind eh?
The engine is improved too, so no more shitty combat, or shitty movement etc...