Skyrim

First person combat in Skyrim deconstructed

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The California Literary Review has an analysis on the use of camera angles in video games and how they affect how you play. It examines the differences in first person and third person camera angles in Skyrim and Dark Souls respectively. It assesses how the camera angle affects how you play, with a particular emphasis on combat between the two games.

The interesting thing about the first person perspective though, is that as it was used over and over (again primarily by Western developers in the FPS) is that it developed a . . . shorthand of sorts. Certain things that might be a concern when viewed from a 3rd Person perspective are left out of a game.

Mostly, these are little things. For instance in most FPSs when your character interacts with an object on a wall, say a light switch, you won’t see the character’s hand pop into view to physically touch the switch. The switch will just flip from one state to another as if you HAD done such a thing, even though the game never showed such an action occurring.

....

Bethesda, the folks who made Skyrim followed in the traditions of the previous entries in the Elder Scrolls franchise: they designed the entire game with the 1st Person Perspective as the primary view of the player, even though the game can be freely switched to a 3rd Person view at any time. This means that ranged combat, most likely found when playing as a wizard, works pretty darn well.

However, Skyrim is a game that relies on FPS Shorthand heavily. When you open doors or pick up a book these actions work as if you were using invisible magic, well before you learn the telekinesis spell that is the actual equivalent of it in game. It also means that when you swing your sword, it acts less like an actual blade, and more like a gun in any other FPS: you are shooting an invisible damage line at the spot you’re swinging at, and the animation of the swing is an illusion to sell the effect. The sword itself does not take up real space (unless you drop it).

This is very easily seen if you fight multiple enemies who group close together and swing a blade. You can actually see it go through both of them at times, yet it will only do damage to one of them; the one you’re aiming at. You can also see it when you’re next to a wall: the sword will slice through the wall during the swing to hit the enemy regardless of the fact that it just passed through brick and mortar like Kitty Pryde desperately in need of a bathroom break. Heck, unless you aim directly at a wall, your weapon won’t even produce a little hit “spark” or produce a reaction of any kind! Even when you do this, the reaction is simply graphical, and has no effect on the combat flow, like a bouncing back that causes your character to attempt to regain their footing.

When you look at Dark Souls however, you can notice the EXACT OPPOSITE REACTION. Differing weapons in Dark Souls have different types of strikes, and if you try fighting an enemy in a narrow corridor with a weapon that uses a lot of horizontal swings (say a scimitar), you’ll quickly find that your blade will bounce off the walls and leave you open to counterattacks by enemies, because when you swing your sword in this game it actually, you know, takes up real space. When you miss a strike your character takes a moment to get their balance back, and this sells the idea that your weapons have some weight to them.


Read the entire article at the California Literature Review. It's a detailed article that makes some good points.

110 comments

  1. SarisTheSwift
    SarisTheSwift
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    @Loshirai14
    Yo check out Requiem - The Oldschool Roleplaying Overhaul mod (by Xarrian). It's amazing and really beefs up the combat, though that's just one among many great changes the mod does.
  2. OverlordLahash
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    Both RPGs, COMPLETELLY different styles.
    Skyrim is about immersion, lore and epic storytelling. Combat is just an asset,
    Dark Souls is about combat: learning through trial and error and perhaps get some bits of minimalistic lore. But as pointed out, the lore of DS is an asset, not the focus.

    If you wanna die a lot and accomplish a really great achievment in your gamer life, go for Dark Souls.
    If you wanna feel like one of Tolkien's characters facing the forces of darkness or feel like one of the nordic legends such as Beowulf, go for Skyrim. Easy as that and I see no point in comparing both games, really.
    Leave The Elder Scrolls series as it is, and leave Dark Souls series as it is. I love both series exactly the way they work.

    P.s.: But I admit, would be nice seeing sparks in a rocky wall if I hit my sword on it <img class=">
  3. Loshirai14
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    many players hate it that even in MASTER difficulty, the game is still VERY EASY!! ( for me ).
    somebody should make a mod that adds 2 more difficulty
    - DEMI-GOD > twice harder than master
    - GOD > 4x harder than master
    maybe it would take you more than 30mins killing ALDUIN if his stats is 4x higher
    IF DARK SOULS is harder than skyrim... somebody should make skyrim harder than DARK SOULS... something like a skeever killing you even you are in lvl 20 already

    - - - - ONLY MY OPINION/RECOMMENDATION/TIP =)
  4. ElliotSternberg
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    @bigtimerbigdog
    I'm going to have to defend dark souls and say that it wins out with depth of world and SOME graphics.
    The depth of world is a no-brainer in my opinion, because while the elder scrolls games are very complete, your actions don't mean anything to them. If you kill a man and pay a small fine to the guards, no one feels mad at you.

    Dark souls is the exact opposite, if you commit any crimes you may be hunted down by other players and raped. You can ruin relationships, lose guild ranks and more. You also can only be in one guild. It's stupid to be the leader of all the guilds at once in skyrim.

    The graphics in dark souls are more suited to the amazing story and gameplay, as they don't distract but at times make you almost crap yourself at the amazing scenery. In addition the overall depressing themes can be offset by a few sunlit scenes for an amazing contrast and real cinematic scenery.

    Skyrim needs mods to come close, but skyrim with mods wins on the overall detail and
    prettiness level. I still think dark souls has better practical graphics.
  5. Acannibal
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    Dark souls has no companions, But it does have online co-op options, though there is no friendly fire. If nobody here has played dark souls, I'd totally recommend it. Best game I've ever played. And the combat is incredibly realistic. You get hit by a sword, 2-4 times, you die, it doesn't matter who's swinging it. Level 2 zombie? you die. Unlike Skyrim, where weak enemies can come up and swing at you for 20 min before you actually die.
  6. peterfaj
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    Your weapon collides with walls in a narrow corridor? Damn, I need to try Dark Souls.
  7. alexviking
    alexviking
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    get War of Roses it got those physics
  8. northwind221
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    Have to ask does DS have compaions? Cause that would really be a quick way to kill your followers.
  9. Camonna Tong
    Camonna Tong
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    @Wandering Mania
    Wait what? Fallout 4 is being made by Bethesda Game Studios, not by Obsidian. NV was pushed to Obsidian because the team wanted to work on Skyrim at that time. Todd Howard said in an interview before the game came out, "Skyrim is one of two games being developed right now." According to resources the game is set in Boston, as Bethesda set their offices up there, and is being developed on the PC, so it will release next-gen. Gamestop said it is in San Francisco, but the trailer that they said "announced it" isn't by Bethesda, it was fan made and it said "G4WL," and we know it will be for Steam. (Deals and Bethesda said all future in-house PC games will be released for Steam.)

    Also, according to resources the next TES is TES VI: Hammerfell, and should be released around 2016-2017.
  10. HideInLight
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    Can remember that feeling playing Oblivion after playing Dark Messiah. It just was never the same again and I longed for Dark Messiah's combat.

    The moment you experience something better, you want it. That's the same with Skyrim and Dark Souls, for some reason I want them to be each other...

    Forget about next gen graphics, I want next gen design and mechanics.