Skyrim

A friendly Creation Kit release day reminder

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Hi folks. It's a great day today as Bethesda have finally released the Creation Kit for the masses to delve in to. Bethesda's servers are currently doing what I like to call "a Skyrim Nexus", in that they're down or very slow right now, but Steam and Valve's sites are fine, so if you're looking to get the Creation Kit then first ensure you have closed Steam, then restart Steam, go to "Library", "Tools" and then "Creation Kit". If you can't work it out from there, I don't think the Creation Kit is going to be for you!

While I don't want to put a downer on the festivities, I wanted to put up a quick cautionary news post about our rules and the concept of respect, because I know everyone is really excited now and might do some dumb things they later regret.

First of all the Creation Kit is property of Bethesda and they can choose to put any DRM or protective measures they want in to their software. Similarly, like the mod authors, it is their right to decide how and where they distribute the software. The Creation Kit is only available through Steam at this time and until Bethesda tell us otherwise please do not try to circumvent that and upload the Creation Kit here. As much as we'd love to host it, we're not allowed to, and I'm afraid if you upload it here you will have your files removed and your account banned. The Creation Kit is only available to people who have actually bought the game, and we do ban admitted pirates here, so be careful what you say.

I fully pride myself on the respect we give to mod authors and their right to choose how and where their mods get distributed. It's something we've championed for 10 years now and we're not going to stop. Some mod authors are going to choose to be exclusive to one site (which is never a good idea, and I've said as much plenty of times!) while others will spread their files across Steam Workshop, the Nexus, PES and others. How and where mod authors host their files is their decision, and not yours, so if you see a mod on Steam Workshop that isn't on the Nexus you do not have a right to upload that mod to the Nexus without the author's express written permission. And vice versa from Nexus to Steam Workshop. Please remember that, because mod authors spend a hell of a lot of time releasing these mods for people to enjoy, so don't upset them by going against their wishes.

As for us, we're still busy working away. Getting the Creation Kit is great, and we'll see over the coming months how the Steam Workshop integration pans out. It's too soon to tell how it will affect things! When the dust has settled I'll do another video blog to share my thoughts on the events that have happened within the community, including what we're up to as well as the Creation Kit and Steam Workshop.

Happy modding folks.

126 comments

  1. ZoepaToota
    ZoepaToota
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    I have followed Tes since the early days..I am confused as to the why of the STEAM only version of Elder Scrolls Material..Actually, it may help; I have purchased at least 5 Morrowind, and 6 Oblivion disk due to wear...I have one of each on my hard drive as well of one of each in a leaded vault just in case of Nuclear Fallout3..Then Fallout..4 purchases..NVEgas..once! STEAM..but I do ahve a hard drive copy in the Leaded vault..My primary concern about STEAM is running its console from solar chips or fossil generator, Oh Well!
    Smuggness aside, the Nexus sight is where I want to be, but dog gone it STEAM is muscling in..and I love STEAM as well (to a point--like when I need assistance - F'n forget it)..I would like to download the creation kit STEAMLESS..however, Bethesda is the proprietor, to me, holly ground-as is the Nexus..somehow someway, I av to believe the Nexus will survive..until Fallout reigns....PS Bless this Nexus..you have forwarded my families ambition for creation into the dawn of plastic..Yes, the mead is shaping my thoughts--the Nord version!
  2. steroidfreud1
    steroidfreud1
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    @DOUBLEBREWSKI

    How the hell does that make any sense? I appreciate you standing up for our rights, but this:

    "As far as I'm concerned, Bethesda should only be able to legally claim content created with their editor. New meshes are created with different software such as Blender or 3DS Max. New textures are created with programs like Photoshop, Gimp, Paint, etc. I personally feel that Bethesda has no more legal claim of ownership on those "New Materials" than the creators of Blender or Photoshop do."

    They do, because when you submit that material you are accepting their EULA and thereby giving them full copyright. Doesn't matter what software was used or what you believe to be ethical. You either accept the EULA and distribute mods or you don't.
  3. Slim420m
    Slim420m
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    if you use Bethesda's eula as a model it would mean the same as Microsoft claiming to own all software made on a Windows Pc.
  4. T5KxXx
    T5KxXx
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    Thanks to all the moders for what you do! As a gamer the content you creat makes the game more interesting, adds play time, is a factor in what games i purchase. Nice to see a contest for the moders, i wish you the best and good luck! A big bump to the Nexus for all you do as well.

  5. DOUBLEBREWSKI
    DOUBLEBREWSKI
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    For the folks who never create custom content such as new meshes & textures, this probably won't apply to you at all. For those other modders, such as Jaysus who have created "New Materials" like swords, I have a small suggestion.

    As far as I'm concerned, Bethesda should only be able to legally claim content created with their editor. New meshes are created with different software such as Blender or 3DS Max. New textures are created with programs like Photoshop, Gimp, Paint, etc. I personally feel that Bethesda has no more legal claim of ownership on those "New Materials" than the creators of Blender or Photoshop do. If I'm wrong, then Dewalt, Craftsman, and Home Depot might be able to claim ownership of my house!

    Therefore, my suggestion. . . No, wait. Let me rephrase that. My question is: if enough of the Modding community publicly boycotted Bethesda's new Creation Kit until the EULA is amended so modders can still retain intellectual rights and ownership of their custom meshes & textures, do you think Bethesda would listen?

    Don't get me wrong, I love Bethesda. My four favorite games of all time have been made by Bethesda, who has always given us the tools to edit their games freely. A fact which I and countless other PC gamers have always appreciated very much. In fact, without Bethesda's wonderful generosity of the tools, the Nexus sites would either not exist or exist in a mere fragment of it's current glory. So, don't get me wrong. . . I love those guys.

    But, it's a double-edge sword; Their most popular game franchises continuously thrive BECAUSE of their ability to be modified, and Bethesda KNOWS this. It has given the PC versions of their games longevity. People still mod and play them on the computer long after the console versions have been traded off.

    This keeps Bethesda in a relationship of sorts with the Modding community, and any successful, long-term relationship requires compromise from both parties to endure. I absolutely think Bethesda should retain all intellectual rights of any content created with their Creation Kit, however new meshes and textures must be excluded from their clutches.

    If I take someone's custom modded sword and claim it as my own and release it on the Nexus I would be banned, wouldn't I?

    Let's fight for our digital freedom!









  6. channel0
    channel0
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    i looked in library>tools but i didn't see anything about a creation kit in there. do you have to purchase the game via steam to actually get the creation kit?

    No. I bought the game in a store and got the CK through Steam, via library>tools>creation kit. As long as you don't have a pirated copy of the game it should be in there.
  7. Darkfox2347
    Darkfox2347
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    @Zalpha & Across1x

    No.
    Just no.

    We've been over this before, and it won't happen. If mods aren't showing up for them in the Steam workshop it really, really has nothing to do with Valve "Stealing mods". They aren't going to sell our mods as DLC because if they did, they'd make the modding community upset and it will hurt them in the long run and modders will stop uploading mods to the workshop.

    How do people having trouble loading a page containing mods have anything to do with someone stealing them exactly?

  8. vipxkj
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    Happy modding everyone!!
  9. Zalpha
    Zalpha
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    New users requesting more mods to be put onto the SW? I think your thinking across1x is correct!

    I still remember a Dragon Age Origins developer being caught out for praising the game on fan sites and promoting it (to increase sales), he created a few accounts and went around posting... me thinks that Steam wants your mods for themselves. Lol

    Edited for Spelling.
  10. across1x
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    I might just be paranoid but I don't trust the owners of steam not to sell or steal mods that they have no rights too. Some of these mods are amazing and if several were packaged together they could make a large bit of money. Corporations are greedy and will do anything for moar money, I hope that stolen mods don't end up on steam but if they did, what if any recourse does a modder have? Once a product is on steam it's over and not many of us could fight a drawn out legal battle against a room full of lawyers, in a civil case the burden of proof falls to the plaintiff of the case (modders), unlike criminal courts where the burden of proof lies with the prosecution.

    Edit: by the way, I've noticed an increasing amount of new users whining in mod forums that they can't find mods from nexus on the steam workshop, which makes me even more suspicious.