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josec87

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josec87

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About this mod

Adds a perk in the destruction tree that allows the caster to ignore magic resistances.

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Description
Adds a perk in the destruction tree that allows the caster to ignore magic resistances. Only racial resistances are ignored, resistances from armors/clothes enchantments are not ignored. Immune opponents are not affected (Atronarchs, Dwarven Automatons...).

Why have I created this mod?
Frost spells suck. To fix this problem I have given the player the oportunity to ignore resistances. For example, you can now ignore nords and draugrs frost resists (nords and draugrs are 90% of the enemies).

Affected enemies:
- Nord (50% frost resist)
- Breton (25% magic resist)
- Dark elf (50% fire resist)
- Draugr (50% frost resist)
- Giant (33% frost resist)
- Mammoth (33% frost resist)
- Snow fox (50% frost resist)
- Ice wolf (50% frost resist)
- Frost troll (33% frost resist)
- Goat (50% frost resist)
- Snowy sabre cat (50% frost resist)
- Snow Bear (50% frost resist)

Note: vampires are not affected. Sorry about that, but it's more complex due to the different stages. Also, resists change depending on if you have installed Dawnguard or not.

Compatible mods:
All mods that do not change enemies resistances. Compatible with balanced magic, better magic...

Changelog
v1.2.1 - The .esp was connected to the dawnguard master file by accident. Fixed.
v1.2 - More enemies affected by the perk: snow fox, ice wolf, frost troll, goat, snowy sabre cat and snow bear
v1.1 - Reduced destruction level requirement from 40 to 30 in order to make frost spells viable earlier.
v1.0 - Initial release.

Bugs
No bugs at the moment. Let me know it in the comments if you find something wrong.

My other mods
Upgraded Weapons and Armors for Enemies
Clothing for mages
Fortify one handed for daggers

I'm not a native English speaker, so forgive/correct/understand me if I make a mistake ;)