Skyrim
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Kevin Swiecicki aka BigKevSexyMan

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BigKevSexyMan

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About this mod

The mod adds 28 new shield enchantments to skyrim. It also allows for encounters and NPCs to carry and use these shields. Currently this is a beta. Since my character right now is level 77 it\'s hard for me to get a feel for what\'s balanced. So, I need feedback from everyone.

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Intro:

The mod adds 28 new shield enchantments to skyrim. It also allows for encounters and NPCs to carry and use these shields. Currently this is a beta. Since my character right now is level 77 it's hard for me to get a feel for what's balanced. So, I need feedback for everyone.


Requirements:

The latest version of SKSE is all that is required. You do not need Dawnguard or Hearthfire.


Getting Started:

First things first, this is a BETA. Which means I want to hear all your ideas and complaints about the mod(within reason). I believe I've done the best I can in eradicating the bugs so far, but with other systems, and other mods, you never know.

Second thing is where to go. Pull up your map and look east of Rorikstead and you'll find the map marker is already discovered. It leads to a blank dungeon not filled with any enemies, yet. Just run through to the middle room and open the grate to lead down the shaft to a podium with an effect on it. Click the podium and you'll do two things: You'll unleash the enchantments so that bandits and most npcs have a chance to get an enchanted shield. The Armory room will also unlock, giving you access to all the existing enchantments. There's also a disenchantment table in the dungeon, so go to town with it.


List of Enchantments:

Enchantments are broken into three types: Bashing, Thorns, and Shield Raising.

Bashing
-BanishBashing will Banish Daedra under level 15.
-BleedingBashing does 3 bleeding damage over 5 seconds.
-Boost DamageBashing does 10 times more damage.
-Magicka Damage Bashing will do an additional 25 magicka damage.
-Fire DamageBashing with do an extra 20 fire damage.
-Frost DamageBashing does an extra 20 Frost Damage.
-Lightning DamageBashing does an extra 20 Lightning Damage.
-Telekinetic BashBashing is given additional range.
-Fus BashPowerbashing will knock most opponents down.

Shield
-Detect LifeRaising your Shield will detect nearby life.
-Flame CloakRaising your shield engulfs you in a flame cloak doing 15 damage to nearby enemies.
-Frost CloakRaising your shield engulfs you in a frost cloak doing 15 damage to nearby enemies.
-Lightning CloakRaising your shield engulfs you in a lightning cloak doing 15 damage to nearby enemies.
-Poison CloakRaising your shield engulfs you in a poison cloak doing 15 damage to nearby enemies.
-IlluminationHolding your shield up radiates light to show the way.
-InvisibilityRaising your shield makes you invisible at the cost of 20 stamina per second.
-Magic WardBlocking creates an magic ward that deflects up to 50 magic damage.
-Regen HealthRaising your shield restores 10 health per second at the cost of 10 stamina per second.
-Regen MagickaRaising your shield restores 10 magicka per second at the cost of 10 stamina per second.
-Regen StaminaRaising your shield restores 10 stamina per second.
-Stagger GuardYou stagger 50% less.

Thorns
-CalmEnemies up to level 20 that hit your shield are calmed.
-FrenzyEnemies that are up to level 14 that hit your shield are frenzied.
-DisarmEnemies that hit you with a power attack will get there weapon disarmed.
-EtherealOn every 15th hit, you will become ethereal for 5 seconds. Casting spells or bashing will remove the Ethereal Effect.
-SlowEnemies that hit your shield are slowed by 75%.
-Soul TrapEnemies that hit you while your shield is raised will be soul trapped.
-DamageEnemies that hit you will receive an extra 20 thorns damage.

Small video breaking most of the enchantments down. It is somewhat old though:


Compatibility:
No know Compatibility issues....so far....