Skyrim

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Lucii7Vel

Uploaded by

Lucii7Vel

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About this mod

This mod makes vanila races more lore-based and immersive. It changes race abilities, skills, starting spells and more.

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Requirements:
  • TES V: Skyrim v 1.9.32 (DLC's not required)
  • skse v 1.7.3+


This mod trying to make Skyrim races more lore-based, changing race abilities, starting spells, stats and more. All races now have main skill, that growing 25% faster exept High Elves, who have three main skills, but have only 10% boost. Not all races have first spell in the begining.

Race Description
Skills:


  • Lockpicking +10 (Main)
  • Illusion +5
  • Light Armour +5
  • One-handed +5
  • Alteration +5
  • Alchemy +5

Abilities:

Histskin(active):
  • Invoke the power of the Hist to recover health ten times faster.
Argonian Blood(passive):
  • Argonian blood makes argonians invulnerable to diseases(75% resist) and poison(100% resist) damage.
Amphibian(passive):
  • Increases swimming speed by 50% and gain waterbeathing.


Stats:

  • Health: 100
  • Magicka: 150
  • Stamina: 50
  • Carry Weight: 200
  • Health Regen: 0.7/sec
  • Magicka Regen: 2.0/sec
  • Stamina Regen: 4.0/sec


    Starting spell: Healing
    Skills:

    Conjuration +10 (Main)
    Restoration +10
    Illusion +5
    Alchemy +5
    Alteration +5

    Abilities:

    Dragonskin(active):
    • Absorb 50% of enemy spells power.
    Magic Resistance(passive):
    • +25% Magic Resistance.
    Gift of Magnus(passive):
    • +50% Magicka

    Stats:

    Health: 100
    Magicka: 100
    Stamina: 50
    Carry Weight: 180
    Health Regen: 0.7/sec
    Magicka Regen: 4.0/sec
    Stamina Regen: 4.0/sec

    Starting spell: Conjure Familiar

    Skills:

    Destruction +10 (Main)
    One-handed +10
    Archery +5
    Alteration +5
    Sneak +5
    Light Armour +5
    Block +5

    Abilities:

    Ancestor's Wrath(active):
    • Opponents that get too close take fire damage(8|40 on 30+ level).
    Resist Fire:
    • +50% Fire Resist

    Stats:

    Health: 100
    Magicka: 100

    Stamina: 75
    Carry Weight: 200
    Health Regen: 0.7/sec
    Magicka Regen: 2.5/sec
    Stamina Regen: 3.5/sec


    Starting spell: Flames
    Skills:

    Alteration +10 (Main)
    Destruction +10 (Main)
    Illusion +5
    Conjuration +5
    Alchemy +5
    Enchanting +5 (Main)

    Abilities:

    Highborn(passive):
    • Altmer are born with disease resist for 75%, but have 25% weaknes to fire, shock and frost. Also they have 
    50% of common magic weakness.
    Gift of Magnus(passive):
    • +150% Magicka

    Stats:

    Health: 50
    Magicka: 100
    Stamina: 50
    Carry Weight: 180
    Health Regen: 0.7/sec
    Magicka Regen: 3.0/sec
    Stamina Regen: 4.0/sec

    Starting spell: Sparks
    Skills:

    Speech +20 (Main)
    Two-handed +5
    Light Armour +5
    One-handed +5
    Heavy Armour +5

    Abilities:

    Voice of the Emperor(active):
    • Calms nearby people.
    Star of the West(active):
    • Drains 10% of nearby peoples stamina.

    Stats:

    Health: 100
    Magicka: 100
    Stamina: 100

    Carry Weight: 200
    Health Regen: 0.7/sec
    Magicka Regen: 2.0/sec
    Stamina Regen: 5.0/sec

    Starting spell: Fury

    Skills:

    One-handed +15
    Sneak +10 (Main)
    Lockpicking +10
    Light Armour +5

    Abilities:

    Eye of Fear(active):
    • Scares your enemies(10 lvl max on <20 lvl, 30 lvl max on 20+lvl).
    Night Eye(active):
    • Gives you a Night vision.
    Claws(passive):
    • Claws give +15|+30|+60 to melee damage on 1+|20+|80+ level.

    Stats:

    Health: 100
    Magicka: 100
    Stamina: 100
    Carry Weight: 200
    Health Regen: 0.7/sec

    Magicka Regen: 2.0/sec
    Stamina Regen: 4.5/sec
    Skills:

    Two-handed +15 (Main)
    Heavy Armour +10

    Block +5
    One-handed +5
    Smithing +5

    Abilities:

    Woad(active):
    • Creates a magical shield around the caster's entire body increasing their armor rating(+300).
    Resist Frost(passive):
    • +50% Frost Resist.

    Stats:

    Health: 150
    Magicka: 50
    Stamina: 150
    Carry Weight: 250
    Health Regen: 0.7/sec
    Magicka Regen: 2.0/sec
    Stamina Regen: 6.0/sec
    Skills:

    Two-handed +10
    Heavy Armour +10
    Smithing +10 (Main)
    Block +5
    One-handed +5

    Abilities:

    Berserker Rage(active):
    • Orcs in rage have half damage and do double damage, have twice more health and stamina.
    Magic Resist(passive):
    • +25% Magic Resist.

    Stats:

    Health: 150
    Magicka: 50
    Stamina: 150
    Carry Weight: 250
    Health Regen: 0.7/sec
    Magicka Regen: 2.0/sec
    Stamina Regen: 6.0/sec
    Skills:

    One-handed +15 (Main)
    Block +5
    Speech +5
    Smithing +5
    Heavy Armour +5
    Light Armour +5

    Abilities:

    Adrenaline Rush(active):
    • Stamina and Health regenerates 2x faster, 50% more Health and Stamina. Move and fight faster.
    Resist Frost(passive):
    • +75% Poison and Disease Resist.

    Stats:

    Health: 125
    Magicka: 50
    Stamina: 150
    Carry Weight: 210
    Health Regen: 0.7/sec
    Magicka Regen: 2.0/sec
    Stamina Regen: 6.0/sec
    Skills:

    Archery +15 (Main)
    Sneak +10

    Lockpicking +5
    Alchemy +5
    Light Armour +5

    Abilities:

    Default.

    Stats:

    Health: 50
    Magicka: 100
    Stamina: 125
    Carry Weight: 180
    Health Regen: 0.7/sec
    Magicka Regen: 2.0/sec
    Stamina Regen: 4.5/sec

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