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Created by

Mika999

Uploaded by

Mika999

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About this mod

Shard of Oblivion is new Oblivion realm for Skyrim, this is beta test.

Requirements
Permissions and credits
Translations
  • Turkish
 
   

 

This is an unfinished project, it is uploaded only for testing, if you find bugs report it to me, thanks!


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Location: Look for Abandoned Mine just west of Old Hroldan
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Requirement:

Skyrim DLC-s (All official DLC-s)
Static Mesh Improvement Mod - SMIM by Brumbek (if you want normal looking chains in Oblivion, you need this mod)
Grim and Somber Shard of Oblivion ENB 221by wolfgrimdark (if you want normal oblivion climate and weather, use this enb)
Optional: If anyone like the "ENB loading screen effect" just add this line at the bottom of the enblocal.iniIgnoreLoadingScreen=false
Optional: In SkyrimPrefs.ini, set line fLODFadeOutMultObjects to 60.0000. This will fix dust effect.

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Donations for Serbia do not work on Nexus, but you can simple support me on my Website. :)

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Please, do not use my mod without my permission, and do not upload it on some other site.
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Permissions:

- I want to thx Aipex8 for giving me permission to use his great Coldharbour Dremoras. This have save me a lot of time for creating good looking Coldharbour daedra enemies. 

- All monsters in this mod are created by using grate creature resource from this authors: dogtown1, GendunDropmuppetpuppetPh0rce 

- Thx to Omniel Machia and his "Evil Incarnate Daedric Gear", Deadlands dremoras looks better then ever.

Oblivion Gates in Skyrim - Modders Resource by Hanaisse
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The team:

Mika999 - project leader
GendunDrup - thanks to him, no need for Monster Mod requirements
Abbalovesyou - polymorph race model
FrankFamily - Adjusting/fixing 3d models

People who also helped in this mod:
metaton - story writer
devouredbyrobots - story writer
DrLacevil - story/quests writer

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Also, check my new upcoming mod for Fallout 4 - Fallout Miami!


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