About this mod
A compilation of mods to change how Skyrim works while keeping it fun
- Permissions and credits
- Changelogs
I have been away from this for a very long time.
BUT I RETURN!
A great deal of mods i have made for myself mostly, but i am going to post it here for bug testing and other people might enjoy them as well.
BIG LIST TIME
Overhauled Destruction
-Spells scale with destruction perks, but only with their level and under. Lower level spells will scale lighter with higher level perks though.
- Magicka cost reduction changed from -50% to -20% because spells became too strong for too little magicka cost.
-changed incinerate, icy spear, and thunderbolt because they became redundant spells with how firebolt, lightning bolt, and ice spike scaled in damage
-incinerate is now Ignite, and a target actor spell(no projectile or travel time) that deals periodic damage and can stack with itself.
-Icy spear became Frost Blight and a target actor spell that deals more damage to stamina than health and can kill targets who run out of stamina.
-thunderbolt changed to electrocution, which deals damage to health mand magicka and places a status effect that prevents magicka regeneration and deals extra magicka damage when enemies cast spells.
-added two magicka absorption spells, and adept level and a master level.
-Impact now has a 30% chance to stagger while dual casting.
-Intense Flames perk now gives fire spells the ability to reduces the target’s fire resistance when under half health
-Deep freeze perk now gives frost spells a chance to freeze enemies
-Disintegrate perk now gives shock spells a chance to deal massive bonus damage
-Reduced master level cast time
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Overhauled Illusion
-Perks now make spells more effective
-Fear spells now deal damage to influenced targets
-Added new spells that deal damage normally, and then have a bonus absorb health if the target is influenced by an illusion spell
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Overhauled Conjuration
-Perks now extend duration
-Soul Trap now places a light damage over time effect on targets
-Added many more Familiar spells to extend the options of conjured creatures
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Overhauled Restoration
-Added bonus magicka regen with perks
-Reduced ward cost and effectiveness
-Added a new spell, "holy resolution" which damages undead, and causes them to take extra damage whenever they attack or cast spells
-Turn undead spells now place a damage over time effect
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Overhauled Alteration
-Perks now extend duration
-Stability perk now extends duration based on your alteration level
-Light spells now have extra duration
-Added new spell "Raze" which deals poison damage and reduces the target’s armor
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Overhauled Light Armor
-Changed full set perk to increase armor comparatively to your stamina
-Changed matching set perk to give bonus stamina regen isntead of a percentage armor bonus
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Overhauled Heavy Armor
-Changed full set perk to increase armor based on your health
-Changed matching set perk to give bonus health regen instead of a percentage armor bonus
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Overhauled weapon speeds
-Increased all weapon speeds to increase fluidity of combat
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Overhauled Archery
-Doubled all arrow speeds
-Changed critical shot to one rank, it now increases your critical hit ratio to 50% of your archery skill
-Added lethal shots perk, has 2 ranks, increases critical hits by 25% and 50% respectively
-Made critical hits deal double damage naturally, so with lethal shots, goes to 250% and 300% damage
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Overhauled Sneak
-Sneak damage now scales with your sneak skill and weapon skills for respective sneak damage
-Now shooting people with a bow while sneaking will actually kill someone who's not level 2
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Overhauled Bosses
-Increases the power and health of lower level draugr bosses
-Increased the power and health of centurions
-Increased the power and health of dragons, and removes the constant fire breath because it wasn't very fun to fight against
-Fire balls from dragons do more damage and will now knock down or freeze targets, but also have a longer cooldown
-Tail attacks from dragons will knock down opponents
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Overhauled Shouts
-Reduced the cooldowns on all shouts so they becomes more viable to use and now just once a fight, two if its a long one
- Fire and Frost breath will have full dragon breaths at rank 3
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Overhauled Race Abilities
-Reduced resistances to 25%
-Nords power now restores them to full health and grants bonus attack speed
-Imperials power now reduces the damage of all nearby enemies
-Khajiits now have muffle if not wearing any boots
-Wood Elves now summon an ally with beast tongue
-Gave Ancestral Guardian back to Dark Elves
-Argonians now regenerate health faster, health regen becomes higher as their health becomes lower, removes histskin power
-Redguards now gain massive stamina regen with less health, removed adrenaline rush power
-High elves now gain more magicka regen with less magicka, removed highborn power
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Overhauled Standing Stones
-Serpent Stone Power is now a castable spell that deals poison damage and has a chance to paralyze periodicly
-Shadow Stone Power now sacrifices health to grant a short amount of invisibility. health lost will be recovered over time
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Soon to do, i am going to rework conjure atronachs, making them sclae with perks, as well as change necromancy to give more minions with perks.
But i've been lazy whenever i start ck, sooo it'll be out eventually.
Also i love ideas. Please feel free to give any.