The depths below Skyrim have never let an adventurer live to tell the tale. Will you?
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
McclaudEagle - Navmeshed the entire cavern manually, would of been set back a while if he hadn't stepped in and offered to help.
Tytanis and iWillWander - Deserve some credit for helping me with dragon(s).
1355970 - Helped me name the mod.
sinnedaria - parchment template
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.1
Moved entrance further away so there is no "To Skyrim" text
Gave the entrance a bit more of a challenge
Regular bandits are leveled
Followers should follow you through the cave
Version 1.0
Initial Release
Notes from the Author
So obviously I have issues with updating things, I have been putting off releasing this mod for a while. I want to say I will work on it soon but I can't make promises, as before I'm not good at keeping them. I will try though.
Update: As of April 20th, I have started working on the 2nd and 3rd caverns, hopefully I will have them released in the next 2 weeks depending on how my process goes. There will be a lot of changes to the first cavern also that will make it just as hard for a level 1 (if they've made it there) as it is for a level 80 or higher than that even. Hopefully if it all goes according to plan, It will change the entire way dungeons are played.
Well from Onyx Cavern to Obsidian Caverns, this is the revamped and larger cavern in comparison to my Onyx Cavern mod. Happy to finally release it and hope to hear some feedback with suggestions and ideas.
Possible Bugs - Possible CTD when travelling into Riverwood area - Followers may not follow you into the caves (Should be fixed?) - Experienced a weird error when pressing 2 while in the cavern to hotkey switch to another item I would be teleported instantly back to the cavern cave entrance. If anyone else has this bug, please let me know so I can get a deeper understanding at what is causing it. - Character slightly freezes when equipping a torch from the caves (Could possibly a conflict with Torches Cast Shadows mod, will look into it)
Version 1.1 - Moved entrance further away so there is no "To Skyrim" text - Replaced some creatures - Most Bandits are leveled - Followers should follow you through the cave
1.0 - Initial Release
Credits McclaudEagle for creating the navmesh manually after many failed auto-generated ones.