Skyrim

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moofry

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moofry

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About this mod

Adds various magic weapons to your game

Looking for suggestions/ideas to expand on current. PM me or post in comments!

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This mod will add a number of magic weapons to the game in various locations. I realize some may be overpowered at this point and may change the enchants later.) If there are any problems with these weapons please let me know and I will do my best to deal with any issues. The weapons and their general locations are as follows.

- Death's Kiss (Morvath's Lair):
    Chance of frost damage to health, chance of damage to health & stamina, chance to slow
- Dibella's Wrath (Temple of Dibella):
    Absorb stamina, damage stamina, and chance of health drain.
- Mindbender (Whiterun Dragonsreach):
    Chance of fear, slow time effect, chance to paralyze.
- Stendarr's Fury (Stendarr's Beacon):
    Chance of Burn, silver damage to undead, chance to burn at night, chance of sun damage.
- Zenithar's Strength (Windhelm Palace of the Kings Warroom):
    Chance of "dragon" damage to health magicka, chance to stagger, chance of knockback effect,
    and gives a smithing boost.
- Shock and Awe (Solitude Blue Palace Queen's quarters):
    Shocks opponent and chance to paralyze.
- Nightspike (Dark Brotherhood Sanctuary):
    Chance to cause bleed, chance to drain health, and chance of paralyze.
- Thalmor's Bane (Riverwood Blacksmith):
    Damage to elves, Chance to bleed, and chance of Wisps Kiss.
- Assassins Bow (Dawnstar Sanctuary):
    Chance of Shadow Warrior effect on self, chance to bleed, Chance of Wisps Kiss, and chance of
    instant kill.
- Hammer and Anvil (Whiterun Skyforge):
    Extra Damage, Chance to Knock-Back, and Chance to Stagger.
- Julianos Will (College, Hall of Attainment, 2nd floor in a dark room):
    Health/stamina damage, shock damage, magic damage, and magic drain.