An ancient sanctuary used by each Dovahhkiin throughout the generations. Built long ago by Dwemer to show their appreciation toward their era\'s Dovahkiin for doing what technology could not. Not much else is known about the name of this dragonborn or how he helped that era.
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Changelogs
Version 2.3
Fixed script issues of 2.2
Added Sparring Practice
Version 2.2
Fixed navmesh at lift for followers/NPCs
Version 2.1
Added bathroom and prayer room bonuses
Fixed exterior navmesh
Tweaked lighting to be more consistant
Cleaned mod file
Version 2.0
New exterior -- need discovered again
Top and bottom floors now in different cells
Auto Sorting Portal -- Works for almost everything except soulgems
Alternate throne room, prayer room and treasure room layout as well as a new bathroom and extra living quarters
NPCs do more, nightlights fixed in bedroom, quest related areas removed (the temple part)
Version 1.8
Reverted the exterior back to v1.6 with navmesh ~ new look is for v2.0
Removed the misleading buttons in sparring area
Fixed night lights in bedroom when entering the house
Version 1.7
Quick Fix for the Skyrim 1.5 Patch
Completely new exterior
Added Chopping block to forge area
Removed lift options in favor of an NPC friendly lift and door (however ironic that is right now)
Added map flag next to throne ~ with a crown (jagged crown model for now)
Spaced out display cases and mounts
Replaced basket and respawning satchel with a single Trash Can basket container
Version 1.3
Fixed top lift option for throne room
Added emergency hatch incase lift bugs out.
Tweaks to throne room and room for dynamic mannequins.
Beds now, for real this time, give well rested bonus.
Version 1.2
Added lift system ~ Goes to Top Entrance, Bedroom, Throne Room and Entrance Hall
Misc changes to fit lifts ~ top exterior mostly
Added the Entrance Hall for the lower entrance route
Version 1.1
Fixed bed to be player owned ~ gives "Well Rested" perk
Added the garden spa ~ lower doors but might move to upper doors later.
Navmesh tweaks
Fog and lighting tweaks
Version 1.0
Misc minor tweaks and prep for quests.
Hall lighting.
Swapped out NPCs for cloned essentials ~ since some people killed them and they wouldn't return.
Added container inside the entrance that will get scripted later on ~ auto organizer.
Added a "trash" satchel in the basket opposite side from new container that will respawn.
Version 0.9
Updated mask busts to not respawn
An ancient sanctuary used by each Dovahhkiin throughout the generations. Built long ago by Dwemer to show their appreciation toward their era's Dovahkiin for doing what technology could not. Not much else is known about the name of this dragonborn or how he helped that era. (until I figure it out myself for a quest)
2.0+ are on a completely different mod file! DO NOT upgrade without making a clean save prior or without packing your bags! Your stuff will not be moved automatically!
Video reflects v1.6
Includes:
Bedroom with Library and Reading Area with Day/Night lighting
Crafting Areas with all your needs and storage
Bar/Dining and Kitchen
Treasure Vault
Garden Cavern
Prayer Room with Cleansed Soul bonus
Bathroom with Cleansed Body bonus
Throne Room with mask mounts, mannequins, display cases, wall mounts and weapon racks.
NPC Merchants
Auto Sorting Portal
Sparring Practice with 15 possible opponents (leveled)
1056 Book Slots
So many containers I lost count
22 Display Cases
42 Wall Mount Slots - Weapon and Shield mounts.
55 Weapon Rack Slots
12 Mannequins
9 Mask Mounts
* Take note that nothing will respawn, except the Trash Can (next to sorting portal). NPCs can be killed... don't leave the trap door open in the throne room.
New to v2.0-2.3:
New Exterior that needs discovered again
Top and bottom floors are now two different cells to combat FPS issue
Added Sorting Portal -- Works on everything important but SoulGems and is mod item friendly
Added Bathroom and extra living quarters for follower 'storage'
Expanded prayer room and treasure room
Streamlined throne room layout for better FPS, lighting and feel.
Removed quest related areas until they are ready (temple area is completely gone)
NPCs have more daily activities
Day/Night lighting fixed -- for real this... third time.
Added praying and showering bonus (sit in prayer room or stay in the shower for 10 seconds)
Fixed exterior navmesh (again)
Fixed scripting issues
Added Sparring Practice
Sorting Portal: You'll notice the statue upstairs in the bedroom hall. For the portal to work you must pick up the notes in the box next to the statue and place them in a container. The notes must be in a container for that item to get sorted. The "Catch All" note marker will catch any object that didn't get sorted. And, as stated, Soul Gems don't get sorted properly and will always go to the Catch All or be given back to you. There also seems to be a bug with the Tools, like lockpicks, being sent to the shield container, even though the script says otherwise.
Sparring Practice: Enter the sparring room and press the button on the wall (in the pit). The doors will lock and you will have to defeat 5 randomly chosen opponents based on your level. You can hit the button again to quit. Sparring practice can only happen once a day -- takes 24 hours to recharge.
You can quit practice by hitting the button again.
Winning will get you a mild Melee Attack bonus... scratch that... I forgot to change it from the Ranged reward that's meant for the unreleased archery practice. Woops.
-- the animation timing on spawning is a bit off but you shouldn't hit any other bugs
Shower & Prayer Bonuses: Stand in the bathrooms shower area or sit in the prayer room for 10 seconds and get a 10% stamina or magica regen bonus that will last for 12 hours.
Modders Wanted: Check this mods forums for info if you are looking for a Quest project.