Skyrim

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Refactor

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refactor

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About this mod

This mod addresses some small problems (mostly cosmetic, some functional) that have bothered me about Lakeview Manor in Falkreath. These changes are exclusive to Lakeview Manor, and will not affect the other buildable homes from Hearthfire.

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This mod addresses some small problems (mostly cosmetic, some functional) that have bothered me about Lakeview Manor in Falkreath. These changes are exclusive to Lakeview Manor, and will not affect the other buildable homes from Hearthfire. Please see the change log for a description of everything this mod will change. It is safe to install and uninstall without any worries, no containers or storage will be affected! So give it a try!

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PLEASE RATE THUMBS UP IF YOU ENJOY THIS MOD!
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Requirements:
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Skyrim
Hearthfire DLC


Conflicts:
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Probably other mods that change the interior/exterior of Lakeview Manor. No known direct conflicts at the moment though.


Known issues:
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-The exterior trap door for the cellar is not linked to the actual building of the cellar. If you install this mod and don't have a cellar built, you'll still see the door but I have no idea what will happen if you use it. For now, best to build the cellar before installing the mod.
-Grass may appear to grow through the exterior cellar trap door. I don't know how to fix this. Think of it as camouflage. :D
-If you are a vampire, the option to craft a coffin still exists. It won't craft a coffin, so don't do it.


To-do list:
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-Some navmesh editing. My spouse keeps getting stuck while walking around inside/outside the house!
-Converting many interior items to the "no-respawn" status. I want to put my bucket somewhere else and have it stay there!
-Update the new cellar door to correctly appear when cellar is built, rather than always appearing.
-Your idea could go here! Leave a comment!


v0.1
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-Added a trap door/shortcut to the cellar from outside the house. This can be found on the backside of the house, and is compatible with all house deigns
-Replaced the vampire coffin location in the basement with a new set of stairs leading to inside your home. The original ladder in the basement now leads to the exterior of the house
-Added "ventilation" shafts for the basement so that the smoke and heat from your forge can escape. There is no exhaust pipe above ground at the moment though. Slight discontinuity...
-Dimed the "fog" effect, since now all the smoke is leaving the basement
-Removed conflicting wall hangings in the small house/entryway
-Adjusted the crafting requirements/materials for the basement to include some hinges, locks, etc to compensate for the added components