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Aaron - Endurance Games

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About this mod

A mod that adds many new NPC's that wander organically throughout Skyrim using custom AI packages, in an attempt to make traveling more dangerous, and the roads less empty.

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I will be taking a hiatus working on this mod to work on my project for Endurance Games, apologies in advance if I don't respond to messages/posts etc.

(Shameless plug) if you like Indie games, please consider checking out my studio!

Is now compatible with Open Cities by default, no extra patches needed. 

A mod I've been working on off and on for almost two years now, that I finally deemed worthy of uploading. It adds a bunch of NPC's that explore the world organically (Using a tweaked sandbox multi-location AI packages, not scripts), but not so many that the world seems cluttered. Meant to be compatible with most other mods. Including other mods that add more NPCs, and mods like Immersive Armor and weapons, since many of the NPCs gear uses Skyrim's base Leveled lists. Probably not fully compatible with mods that add new stuff the same places I've placed NPCs and sandbox/travel markers, like most city overhaul mods. Only time (and hopefully you guys) will tell.

Here's a list of all the NPCs I've added and what they do, in no particular order.

  • Fugitives: Wander around the world trying to avoid other NPC's.
  • Outlaws: Hide from the law, usually in bandit camps.
  • Bandit Raiders: Three different Bandit groups ranging from 5-15 Members that travel the world and attack other Bandit camps. They don't currently raid villages/cities on purpose, but will walk through them from time to time, which is why I recommend "Protect your People - PyP - Better NPC Protection SE".
  • Black-Briar Mercenaries: Patrolling Riften, to better give the impression that Maven has Riften under her Thumb.
  • Bounty Hunters: Essentially city guards with leveled armor sets that explore the world killing bandits and such, they will attempt to arrest/attack you if you have a bounty in their respective city, even if you're not in that city.
  • Companions: Heavily armored Companion members you can find doing contracts throughout the world and hanging out in taverns.
  • Thieves Guild Members: Steal stuff from various cities and run away if caught.
  • Daedra Worhippers: Radical Daedra worshippers that will attempt to kill you and other NPC's in the name of their daedric gods.
  • Dawnguard Sentinals: Protecting unwalled settlements from raiding vampires and bloodhounds (also added by this mod) at night.
  • Vampires and Blood Hounds: That raid unwalled settlements that are protected by the Dawnguard Sentinals at night.
  • Forsworn Scouts and Raiding parties: Individual forsworn members that run amuck in the Reach, and 2 raiding parties that will occasionally attack Markarth, Karthwasten, and Dragon Bridge, to make the Reach as Forsworn infested as the Reachmen claim it to be.
  • Silver-Blood Mercenaries: That further express the Sliver-Bloods hold on the Reach, as well as protect Markarth, and Karthwasten if you don't side with Ainethach against them.
  • Reachmen: Reach natives that will protect Karthwasten from Forsworn instead of the Silver-Bloods if you side with Ainethach.
  • Caravan: Caravan of warriors that travel between Rorikstead, Karthwasten, Markarth, and Dragon Bridge.
  • Imperial and Stormcloak war parties: They will be found travelling to enemy camps throughout and raiding them.
  • Imperial, Stormcloak, and Aldmeri scouts: about 60 total will be scouting the entirety of Skyrim, and constantly reminding you that Skyrim is deep in a deadly conflict
  • Imperial, Stormcloak, and Thalmor spies: Only named "Agent" in game, you will be able to tell which faction they belong to though based on their clothing and equipment. They will travel and spy between different cities and will only be recognized by spies of other factions. Aldmeri scouts who will also recognize Stormcloak spies.
  • Thalmor Inquisitors: More powerful Thalmor Justiciars that travel between Skyrims cities, making sure the humans follow their doctrine.
  • Skooma Dealer and 3 bodyguards: Will hang out on the outskirts of Whiterun, the Windhelm docks, and next to the Riften docks, occasionally travelling in between. You can buy from them.
  • Couriers: Will book it to and from cities, towns, keeps, etc. 24/7, intended to make news of the players feats immediately known all throughout skyrim a little more believable. They also carry notes of varying value that you can steal/loot and sell for a profit.
  • Morag Tong and Mythic Dawn Assassins: Will be found hunting targets throughout the world, and are hostile towards you.
  • Treasure Hunters: Search for treasure at night, sell their treasure during the day.
  • Alchemists: Will sell potions and ingredients to you and in Alchemist shops, as well and hang out in taverns.
  • Poachers: Hunt and sell their goods to various vendors throughout the world, as well as the player.
  • Suppliers: Collect and sell various types of good to sell to shops and Inns.
  • Traveling Miners: Mine ore to sell to all the blacksmiths, as well as the player.
  • Nomads, Monks: wander around Skyrim and hang out in taverns, Monks also visit Temples.
  • Generic Adventurers: Named “Archer” or “Warrior” etc. can get found in taverns or out in the wilds.
And last but not Least, 16 Companion NPCs (Most of which are based on friends or friends Skyrim characters) that will adventure solo during the week, andmost of which hang out at set locations on weekends. Their services can all be requested for free.

  • Adhena Do'Sihkahr: Khajiit Female, one handed heavy warrior, spends weekends at the camp outside Alftand.
  • Akylai Jantaeva: Breton Female, medium armored rogue spellsword, spends weekends at the Moorside Inn in Morthal.
  • Alexander the Based: Nord Male, one handed heavy warrior, and old friend and occasional traveling companion of Richard the Great. Spends weekends at the Drunken Huntsman in Whiterun.
  • Aurelius Unruh: Nord Male, light armored frost magic spellsword, spends weekends at the Silver Blood Inn in Markarth.
  • Baynor: Nord Male, two handed heavy warrior, and Homeless.
  • Bumzel the Bold: Orc Female, light armored berserker, spends weekends at Dusknikh Yal.
  • Gaius Aquilarios: Imperial Male, light armored warrior, spends weekends at the Winking Skeever in Solitude
  • Ilya Wilson: Breton Female, light armored scout, spends weekends at the Vilemyr Inn in Ivarstead.
  • Janus Sa'ij: Khajiit Male, light armored Daedra conjuring spellsword, spends weekends at the Bee and Barb in Riften.
  • Karena Oren: Nord Female, Dual wielding Thieves Guild member, spends weekends at the Ragged Flaggon in Riften.
  • Lucifer Lane: Redguard Male, Fire mage, also skilled as one handed heavy warrior, spends weekends at the Frostfruit Inn in Rorikstead.
  • Madara Var Emreis: Imperial Male, light armored warrior/cwossbowman, spends weekends at the Winking Skeever in Solitude.
  • Rafaelle: Nord Female, heavy Valkyrie berserker, spends weekends at the Windpeak Inn in Dawnstar.
  • Richard the Great: Nord Male, two handed heavy warrior, elf slayer, absolute Chad, and old friend and traveling companion of Alexander the Based. Spends weekends at The Bannered Mare in Whiterun.
  • Lovem Vermilion: Imperial/Nord Male, heavy lightning spellsword and crossbowman, spends weekends at Agni’s camp south of Falkreath.
  • Union Jack: Nord Male, light armored warrior, spends weekends at the Dead Man’s Drink in Falkreath
  • Vhictor and Oskar: Redguard Male brothers, spend weekends at old Hroldon Inn
  • Rarick: Nord Male, heavy armored warrior, spends weekends at Candlehearth Hall in Windhelm.

PS. When I say NPCs trade with each other, I don't mean it literally, it's just meant to appear that way.