Skyrim

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8hooves

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8hooves

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11 comments

  1. MelindaSafitri
    MelindaSafitri
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    can you make for skyrim special edition?
    1. TheXoo
      TheXoo
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      https://www.nexusmods.com/skyrimspecialedition/mods/14365?tab=files&file_id=90708&nmm=1
    2. MelindaSafitri
      MelindaSafitri
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      thank you very much.. :) 
  2. christoph392008
    christoph392008
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    Love this type of mod. Well-spotted and well done. Works in SE just fine after converting the meshes. Thanks!
    1. 8hooves
      8hooves
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      Thank you! The meshes included with the mod are simply vanilla meshes with new texture paths, so I'm glad to know you were able to port it to SE without any issues. Enjoy!
    2. MelindaSafitri
      MelindaSafitri
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      can u share port file please? 
  3. sheson
    sheson
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    Manually editing LOD textures is how modding was done years ago. Nowadays everyone uses TexGen to automatically update LOD source textures like imperialfortlod.dds from the currently installed full textures and then generates drastically improved object and tree LODs with DynDOLOD.
  4. Naidrox
    Naidrox
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    this is the content I come here for. well done, 8hooves.
    1. 8hooves
      8hooves
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      Thank you kindly. Cheers!
  5. aba42
    aba42
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    I just always figured that the two halves of the tower were built at two different times, so they had different architecture...what do I know. Like what you've done, though!
    1. 8hooves
      8hooves
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      Thank you! You have the honor of being the first post in my first ever published mod - glad it was a positive one! Yeah, I mean, you could rationalize it that way, or you could imagine that the moss/lichen stopped growing above a certain height, or maybe that it got scorched off the stones by a dragon... but in the end, with the textures I'm using for forts, I just couldn't overlook it any longer.