I take it the cowl's enchantment was changed because archery is OP? Also, don't ya think the Nightweaver's enchantment is a tad shite? What the f*#@ is someone supposed to do with extra 10 magicka points??
While a mod I plan on using, just a question... what happened to the conceal your identity enchantment on some of the head armors? IE the non maskless versions. I found them handy for the questline involving the emporer's assassination.
To be able to use your custom enchantments on an other item : 1- Open your mod in xEdit 2- In the "object effect" section, select your custom enchantment 3- In the right-side, make sure the "Base Enchantment" line show the correct enchantment (it should be itself) 4- Set the "Worn Restriction" (see any enchanted gloves/robes/etc.) 5- Check ingame if it works 6- It should work ;)
Example with a custom enchantment I've made for myself : https://image.noelshack.com/fichiers/2020/14/6/1585964946-sans-titre.jpg
Hi (: really excited to try this mod later today!! But I was wondering if I could get advice for running this on SSE? Just worried I might screw something up.
oh. just download SSE CK from the Bethesda site, load Skyrim.esm and Update.esm and TheRealDarkBrotherhood.esp and hit save and that's all you do to port it.
25 comments
1- Open your mod in xEdit
2- In the "object effect" section, select your custom enchantment
3- In the right-side, make sure the "Base Enchantment" line show the correct enchantment (it should be itself)
4- Set the "Worn Restriction" (see any enchanted gloves/robes/etc.)
5- Check ingame if it works
6- It should work ;)
Example with a custom enchantment I've made for myself : https://image.noelshack.com/fichiers/2020/14/6/1585964946-sans-titre.jpg
Just a quick question I received hmm 87 warning messages when doing that, should I be worried
1. Is this compatible with Save The Dark Brotherhood?
2. Will there be any issues if you've already completed the questline and are mid to late game?
2. No issues. Install any time.