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About this mod

This patch extends worldspace compatibility not only to current CH-supported mods but also to the latest version of Extensible Follower Framework 4.0, Arissa 2.22, and support for The Grey Cowl of Nocturnal, The World of Rudra, and Beyond Skyrim: Bruma. Additional worldspaces to be considered in the near future.

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Convenient Horses Extended Compatibility Patch
for Convenient Horses 5.0

What this patch does is to add more worldspace support to more recent quests and locations that have very large worldspaces.

This patch currently supports the recent versions of the following DLCs and mods:

  • All official DLCs
  • Convenient Horses Herding
  • Extensible Follower Framework 4.0
  • Ultimate Follower Overhaul
  • Interesting NPCs aka 3DNPC
  • Arissa 2.22 (ESM version)
  • Hoth
  • Valfar
  • Skytest
  • Wyrmstooth
  • Falskaar

Extended support is also given to the following mods, including worldspaces and factions (and the reason why this patch was made):

  • The Grey Cowl of Nocturnal
  • The World of Rudra 1.75
  • Beyond Skyrim: Bruma

Code compiled but need further testing by end-users (as of 09/20/19):

  • Beyond Reach
  • Rigmor of Bruma
  • Rigmor of Cyrodiil
  • Hammet Dungeons (both ESM and ESP versions)
  • Republic of Maslea
  • Unslaad
  • Vigilant
  • GomaPeroLand
  • Crential's Skyrim Seaworld
  • Qaxe Questorium
  • Auri of the Green
  • Follower Live Package

There are plans to choose and add more other popular worldspace and quest mods.


Assuming that you have Mod Organizer, this patch must be installed then ordered below the existing installation of Convenient Horses.

Or with some other mod managers, override or overwrite the existing Convenient Horses PEX scripts.


Recompiling the code for this was difficult. In order to have a clean compilation (using Papyrus Compiler Plus), this required that I have to ensure the script sources are in their correct locations, plus SKSE-related stuff by the same, and Arissa's source code had to be also present and moved in accordance to Chesko's instructions found on the Github of the mod.

Furthermore, a piece of code I found in the vanilla scripts turned out to be causing compilation issues with SKSE, so I had to make a workaround by replacing `Tree` with `lTree` in the source code (`cwthreatcombatbarksscript.psc`).


As I once tried in 2014, I completely forgot who originally wrote this custom script, but until recently I never got to compile this source code properly, as I sought to get proper CH support for other worldspaces.

In the spirit of cathedral modding, this source code is open source for further addition of worldspaces and other mods now and in the near future.

Again, whoever wrote the code, you have my thanks, I just have to do it for everyone else.