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Voeille and FierySnowman and EmeraldShadow

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Voeille

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64 comments

  1. deleted150923488
    deleted150923488
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    You know, I think it would have been better for the story if the Dragons weren't numerous, but rather were limited to seven or so supremely powerful winged death machines, each with their own, unique methods of attempting to ''deal'' with the Dragonborn. It honestly felt like Bethesda was going for the generic MMO-esque 'radiant quest' monster battle, and didn't think any further than that.
    1. Debatemaster1
      Debatemaster1
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      This 100%. Todd and Emil are idiots.
  2. rodr1ss
    rodr1ss
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    I have deleted my comment, if it was a post that I created feel free to delete it from nexus. thanks
  3. Caesargood
    Caesargood
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    it only downloads a pdf for me 
  4. M0lagBal69noob
    M0lagBal69noob
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    cool mod but im too thick in the head to manualy download mods
  5. Alfie22316
    Alfie22316
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    Unfortunate im one of the few who cant get this mod to work. Would have really loved it, seems kewl.
  6. ChristyPhilip
    ChristyPhilip
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    What took you so long?
  7. boogiebot257
    boogiebot257
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    Would you happen to know what, if any, records I could delete in zEdit to make mod-added dragons not talk? Immersive Creatures adds mechanical dragons as well as undead human/dragon hybrids that use the voice lines with this mod added. Being mechanical and skeletons, they probably shouldn't talk...
    1. Voeille
      Voeille
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      It depends on the voice they use. Any NPC with crDragonVoice will talk. You can either change the voice of those dragons, or add conditions to the dialogue lines to exclude any NPC with that voice you don’t want to talk.
    2. boogiebot257
      boogiebot257
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      How I would add conditions to exclude those creatures, exactly? Sorry, I'm completely clueless with mod tools.
    3. Voeille
      Voeille
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      1. Load xEdit and locate my mod. Expand Dialog Topic and all 3 categories within.
      2. Select all records from the first category (13 records, from FEXXX801 to FEXXX810), right click, and choose Copy as override into.... In the new window scroll down and select a new file with an .esp extension and an ESL flag. Give it a good name so you know what it is.
      3. Copy the remaining records from my mods to the new file (4 records in 2 categories, FEXXX804, and then FEXXX813, 814, 815).
      4. Right click on your new fine on the list on the left, and choose Add masters.... Then select all files with NPCs you don’t want to talk.
      5. Click on one of the newly copied entries and look to the right side. Find Conditions.
      6. Right click on Conditions and choose add. Expand the newly added condition.
      7. You want it to look like this, where the NPC is the one that shouldn’t speak dragon lines.
      8. Repeat for all NPCs, and all records. Once you’ve done one record in a category, you can select multiple and drag newly added conditions to the others.
  8. TelShadow
    TelShadow
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    Thank you.
  9. GioGr
    GioGr
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    any chance to tone it down a bit , aka have not all but selected dragon talk like named ones and not generic ones or something like that.

    thanks you, it works perfectly but a little too well for me, endorsed +kudos
    1. Voeille
      Voeille
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      Well if you just want the named dragons to talk, then you don’t need this mod at all, as far as I can tell, all vanilla named dragons talk – that’s where I got the lines from. You need USLEEP for Mirmulnir to talk though, he doesn’t have proper sound files in a vanilla game.
    2. GioGr
      GioGr
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      and maybe a chance for rest to talk or not configurable from mcm

      maybe asking too much nvm xD


      thank you for answer :)
    3. Voeille
      Voeille
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      Well this is a small mod and I wanted to keep it standalone and script-free, adding an MCM would make it require SKSE and SkyUI; I don’t think it’s worth it for such a small feature. What I can do though is change the conditions to depend on a global variable, which you can then set to 0 using the console. But that’d come with a more significant update (new voice lines).
    4. GioGr
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      you give too good answers can i hire you to talk for me? xD haha <3 thank you for your time gg :)

      cant think of anything else and since u like it simple this is it for this mod i might give it a try when i upgrade my pc again
      (not that this is anything like performance heavy just that i have a potato pc xD
      and just dont using it cuz i like many dragon on my screens and all of talking is too much for me :) for the random reader :P )
  10. sassori
    sassori
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    Nice mod. But I want to know if this is compatible with "Dragons shout with voice" ??
    https://www.nexusmods.com/skyrim/mods/35286
    1. Voeille
      Voeille
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      Yes.
    2. sassori
      sassori
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      thanks.