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Revenge096

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Revenge096

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  1. Revenge096
    Revenge096
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    1.1 UPDATE of 1H :

    - changed both attack animations while going backwards
    - changed both standing attack animations
    - changed 2nd attack animation while going left
    - changed backwards power attack
    - changed right power attack

    Added new video showcasing new animations to description.

    1.1
    Date uploaded :
    13 Jan 2020

    This is a reupload of 1.1 with no actual changes. I only removed 2 walk animations that I had included by mistake. If you have downloaded version 1.1 already you don't need to download it again. You can manually remove those 2 files from your data folder/PCEA pack :

    1hm_walkforwardright.hkx
    1hm_walkforwardleft.hkx

    I had to do a reupload without them, since these could be from the author that I did not ask for a permission to use since I never originally intended to place them in my pack and those 2 animations got there by a mistake.
  2. RONOH08
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    Sorry for this dumb question, but I just want to clarify: this mod works for Legendary Edition, right? 

    Do I also have to tick any of the boxes in FNIS? Because this is what I did. I'm using Vortex Mod Manager, so I'm assuming that the file path [skyrim\data\meshes\actors\character\animations\FNIS_PCEA 2] would be [Vortex mods\data\meshes\actors\character\animations\Nemesis_PCEA] instead. Everytime I right-click FNIS_PCEA 2, it leads me to the Vortex Mod folder. I deleted every single folder that's already in FNIS_PCEA2 like the oriental animations and mystic knight. Then, I placed the [0_1h LE] folder inside of the FNIS_PCEA2 folder. Now, [0_1h LE] is the only folder inside, with all the animation files inside it. Afterwards, I run [GenerateFNISforUsers.exe], no boxes ticked, and generates the FNIS. It shows this:

    ??0 animations for 1 mods successfully included (character).

    ??1 Warning(s).

    Then finally, I go back to Vortex and deploy the mods. It tells me that files were changed outside of Vortex, and asks me if I want to Save the files, Revert the Files, or Use Newer Files. I've tried them all.

    Now when I run the game, FNIS_PCEA2 is there, but it still lists the old animation files (oriental, mystic knight) and some of them are already ticked on. My swing animation is still the same (vanilla). I uninstalled the "vanagrand 1H normal attack" so it reverted to the vanilla. 

    The only combat-related animations that I have is:
    - Vanagrand idle and walk 
    - Vanagrand sneak
    - Vanagrand Sprint
    - TkDodge
    - Inpa Sekiro 
    - VioLens
    - FNIS
    - FNIS_PCEA2

    I've turned off the following (uninstalled) using Vortex:
    - Nemesis
    - SkySA
    - Dynamic Animation Replacer
    - Vanagrand 1 Handed Attacks
    1. Revenge096
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      I don't use Vortex, so idk how it works. If FNIS shows "0 animations for 1 mods successfully included (character)." Then I suppose in Vortex you also need to add a executable tools such as FNIS, Dyndolod, TES5Edit etc. to Vortex and run them through it? As it is now, Vortex is not seeing those animations. The message " files were changed outside of Vortex" would also confirm this. As a side note, SkySA uses it own animations, animations made for vanilla combat won't work with it.

      BTW. This mod is rather dated, but  if you prefer to stick to vanilla combat then Diverse Random Normal Attack is a better substitute for my mod. 
  3. airtonkyo
    airtonkyo
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    for me the right attack of one handed sword (first Attack of animation) is not aligned, my char swing in a "leftstrife" direction
  4. FinalCraneFall
    FinalCraneFall
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    what is this sword's mod pls
    1. Revenge096
      Revenge096
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  5. TheUSPatriot
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    This mod works fine. But it seems to impact the visual effects of spells that produce a stream or beam. 

    Basically, the spell doesn't actually produce the beam or stream. But it still damages the target.

    In the midst of trying to troubleshoot, I got it to work where it will show the beam or stream, but it will not show the visual effects when the spell makes contact with the target.

    I have tried modifying the Skyrim INI file for particle effects and what not, per instructions online of those having similar issues, but it wasn't a solution for me. 

    Any thoughts?


    EDIT: Nevermind. I may have figured out the source of the problem. It isn't exactly your mod I have just found out.
  6. babayaga5875
    babayaga5875
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    cool mod mate but i wonder how can i uninstall?
  7. d412ks41nt
    d412ks41nt
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    Might be a dumb question but can i add these animations to Dar? Dynamic animation replacer?
    1. Revenge096
      Revenge096
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      sure
  8. DJPar
    DJPar
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    The animation is not showing up in PCEA in MCM
    1. deleted62540746
      deleted62540746
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      I had that problem in the past. there are actually several FNIS_PCEA2 folders. you need to put all the animations you want to use into 1 folder, you find this folder in Skyrim/Data/meshes/actors/character/animations/FNIS_PCEA2. you name the folder what you want, just add a number from 1 to 9 in front, for example my folder is named "1 Samurai 1h Animation". Inside that folder is only .hkx files, not more folders. of course run the FNIS generator afterwards.
    2. DJPar
      DJPar
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      It already showed in mcm but when i choose the animation, it doesnt change animation.
    3. DJPar
      DJPar
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      Nevermind I think I got it now. Thanks a lot!

      Edit: Sorry, I thought I got it, but its still not working.
    4. Revenge096
      Revenge096
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      Do you have any other packs that you could check if they're working? If not might aswell reinstall FNIS PCEA2 and check those few that it comes with. Is it your first installation of PCEA, or have you used it in the past?
    5. Faerom
      Faerom
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      Shame that deleted account closed. His comment should be pinned. Thanks for this. Been looking forever how to get that figured out. Def a lifesaver bro.
  9. harunomak
    harunomak
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    the mod is very nice. but I have a question. can you link the cloak in the video?
  10. BOTuser998
    BOTuser998
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    The 1.1 1H Animation Pack works so well with Distar66's SkySa mod. Can't play without this. Thanks!
  11. NicotineCaffeine
    NicotineCaffeine
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    Nice pack. By the way, could you make a standing two-handed stance like the one on your screenshot? I would like making a Genjuro character and that would be perfect.