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SwatchSilver

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  1. SwatchSilver
    SwatchSilver
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    Hi, I haven't had the time to test the updated Trees Addon Billboards and Trees and I appreciate any errors you report. Thanks!
  2. maxman8851
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    sfo version 2.0f please.
    1. SwatchSilver
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      Hi I will update to the newest version but there have been some updates and problems with the newest nif plugin for blender 2.8.
      I have to correct some tree meshes because they have some UV errors and thus show stretched textures. So this time it's a bit more work and I want to correctly do the Billboard trees as well.
      But they will be coming.
    2. kennn97
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      I am super excited for the SFO update
    3. plshelpmedownloadamod
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      It's been 2 years, are you still there? Still waiting on the 2.0f version :(
  3. roylapoutre
    roylapoutre
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    Hi. Thanks for the mod, the new meshes look great, except for one remaining issue in my case. Regarding Trees Addon Billboards and Hybrid Trees (v1.2.7.1 for both the ultra tree mods and the original Tree Addon), my trees are shrinking when transitioning to the full upclose 3D model (only for the King Trees models, the other ones work fine). I don't know what could be the issue. I used the following fix suggested on the pinned comment from the Trees Addon mod page, but my King's trees still shrink when I get upclose.

    fTreesMidLODSwitchDist=10000000.0000

    I generated LODs with Dyndolod ultra trees option enabled. Don't really know if it's an issue during Dyndolod generation or with the Hybrid Trees of this mod.
    1. SwatchSilver
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      Hi,
      the mismatching tree height is the result of a different scale in the BSFadeNode of the Hybrid Tree and the BSTreeNode of the original tree. I will correct them and upload the correct file. The same is true for the Billboards.

      Thanks for pointing that out. Winedave must have changed them in the meanwhile.
  4. RinShelter9
    RinShelter9
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    Hello, it is great mod. Might I ask how to increase grass distance like pic below ? Thank you.

    https://staticdelivery.nexusmods.com/mods/110/images/98499/98499-1562526427-479825663.jpeg
    1. SwatchSilver
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      Hi,
      the grass draw distance is important for that, as well as a good terrain texture. I have the following settings in my skyrimprefs.ini:

      [Grass]fGrassStartFadeDistance=14000.0000
      b30GrassVS=1
      fGrassMaxStartFadeDistance=14000.0000
      fGrassMinStartFadeDistance=400.0000
      bAllowCreateGrass=1
      bAllowLoadGrass=0

      The grass that you can see in the far distance isn't grass at all, but matched terrain textures from a mod called Vivid Landscapes - Tundra Ground from Skyrim HD 2k. They were specifically made for Vivid Landscapes to match Skyrim HD 2k. If you want terrain textures that fit to your mod setup, you have to use Dyndolod to generate the terrain textures. The only problem that I found is that Dyndolod doesn't take into account the Grass itself but only the textures for the ground, so you still have some mismatching textures. The only way that I know is to make screenshots of different landscapes in game without enb or reshade effects, and then use those to generate the tamriel terrain textures.
  5. beljdab
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    Any kind soul could explain me what this mod does? What are hybrid trees?
    1. SwatchSilver
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      Hi beljdab, this mod has to be used in conjunction with Dyndolod Ultra Trees option. The files you find here contain Billboards and optimized 3D tree meshes that you can see in the distant terrain. You find more information on Ultra Trees and how to use them in the Dyndolod manual. The tree models were created for certain Tree Mods, so you have to use them in conjunction with those.
      A simple explanation for this mod is: Every time you wander around in Skyrim, the up close trees are rendered with full resolution, that means with full tree models and leave animation. If you look into the distance, the tree models are replaced by billboards, which resemble some kind of cardboards. These trees don't look all to good, so in order to remedy this, sheson created a mod called Dyndolod. This mod replaces those cardboards with better ones or even 3D trees. You could also use the up close model, but that would overload Skyrim LE's memory management and lead to CTDs. This is where this mod comes in. In order to have decent looking trees in the distance, you can use 'Hybrid' trees. These 'Hybrid' tress use a cardboard for the trunk and a reduced mesh for the treetop, thus reducing the amount of memory while still looking good. You can see that in the pictures. The trees can be seen all the way to Solitude and on mountain ridges and if you get close they don't change abruptly into full tree meshes which in the end gives you a greater immersion.

      I hope this explanation helps.
    2. beljdab
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      Great explanation, thanks!
      So this mod works for 3 mods currently. SFO, trees addon and vanilla aspen, correct?
  6. uNsTaBL3KoS
    uNsTaBL3KoS
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    Update your installation instructions please, I'm getting CTD's from the moment the game logo come on. From following this half baked install guide.
    1. SwatchSilver
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      Hi,
      first I have to know what exactly did you install and which instructions you specifically mean. There are a myriad of mod setups out there and it may well be that something else is causing your issue and since there are a lot of users who successfully installed my mods I think I can assume that there is some mod conflict going on.
      By the way, it is not exactly a trivial task to write an installation guide and make the mod itself. One thing I would recommend is to read the Dyndolod installation guide thoroughly especially the Ultra trees section.
    2. Mikalichou
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      Hey, just want to say the user above acted like an ass, and your mod is cool. Thanks for the billboards!
  7. Askillian
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    Hi, thanks for the Resources. Now I can finally stand the beautiful Kingtrees, even from afar!
    1. SwatchSilver
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      Thank you! I am happy to hear this.
  8. Vararth
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    Hi, I'd love to use your mod for Trees Addon by Winedave, I mentioned on his mod page that I was unable to develop 3D LOD, though I was getting 3D LOD for Enhanced Vanilla Trees and I didn't understand why one tree was 3D and the the one right next to it was 2D. I noticed that Trees Addon updated at a later date than the files on this mod page, there seem to have been some changes to file naming. Could you please tell me if this mod is compatible with the updated Trees Addon? I think this mod is the one I've been looking for but don't want to test it till I know for sure that there is no conflict between it and the main mod since it's update. Thanks beforehand!
    1. SwatchSilver
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      Hi Varath, I think, but I am not sure that the crc32 values of the tress have changed. That means that you will have to generate the trees, that will be used in the generation process of tree LOD with xEdit and the DynDOLOD_CRC32Gen.pas script. If you are not familiar with the procedure you can have a look at the subfolder of Dyndolod named ultra.trees. I will have a look at the Trees Addon mod tomorrow. Since I am going to update the tree mods again. Since this is a very time-consuming process it'll take some time.
    2. Vararth
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      Just saw the update (I know, quite late but still ) :D
      If I understand correctly, I just need to download and install "Trees Addon Billboards 1.2.7.1" and "Trees Addon Hybrid Trees 1.2.7.1"?
      Do I need to install the "Trees Addon DynDOLOD resources" as well?
    3. SwatchSilver
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      Hi, yeah the updates are slow, but they will be coming. I have already started working on the newest SFO version but I had some troubles understanding the changes made to the nif plugin. Finally, I found out the python version is already included. They also changed the way the textures are handled.
      To answer your question: The resource files are only needed if you don't see any hybrid trees ingame. You will then need to use TESEdit to generate the appropriate crc32 values for the trees so that Dyndolod finds them.
    4. Vararth
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      When I said late I was referring to myself seeing it late lol, I really appreciate the work you mod authors put in, take as much time as you need :D
      Now I don't know if my eyes are being fooled with the modded setup I have or not; BUT will the appearance of the trees look different in-game vs on the map? I still see the billboard3 style King's Tree (from the Trees Addon) on the map but I do think it looks better in-game than before.
      I also decided to dump EVT cuz it was not working well with a mod I had installed for Aspen Trees so I was going to install SFO next. Would it be possible for you to give an ETA for the SFO related files?
      About using TESEdit, is there a specific script that I need to run? All I know is how to clean ITM Records and how to run a script to fix waterflow for SSE Ports.. no idea how to generate new files.
    5. SwatchSilver
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      Hi again :) Well I think I will be finishing the trees this month, so that I will upload the SFO mod in early July. I don't want to keep you waiting any longer. The script that I am referring to is included with Dyndolod and is found in Docs\trees.ultra\tools. You have to use the DynDOLOD_CRC32Gen.pas script to generate the crc32 values or otherwise Dyndolod won't find the Hybrid Trees. Copy the DynDOLOD_CRC32Gen.pas to the TES5Edit Edit Scripts folder and run the script. You have to use the resource files that I provide here, install them with your Modmanager and run the script using TES5Edit. You will see the folder that the resource files have been copied to in the TES5Edit log. If they haven't been copied to the correct folder (meshes\DynDOLOD\lod\trees) make sure that they are before running Dyndolod. Dyndolod's log will print out a line that reads 3D LOD found and the tree that is used. So if you find any line saying 3D lod not found you will have to find the mod that is providing the tree records and run the script again. For SSE I think you can use the DynDOLOD_SSE_Update-CRC32.pas to copy the old meshes to the correct crc32 values for SSE. A little tip: If you open up the script files in Notepad usually there will be annotations that give information on how to use the scripts.
    6. Vararth
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      Makes sense and sounds easy enough. One clarification though, please. When you say run the script through TES5Edit, which mods to I select? Just the esp for the tree mods (and associated masters that'll get auto-added) or any other mods as well?
      A second question, I do play both SSE and LE so am I safe in assuming that by going through this process for SSE tree mods, I'll be able to create 3D LODs for virtually any tree mod? I've been playing around with LH's Forests of Dibella (https://lhmods.com/mods/lhs-forests-of-dibella-hd-uhd/) which comes with texture files and billboards but zero meshes. It uses vanilla meshes.
    7. istenno
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      That's not correct. As much as I am loathe to speak here about Lupushegemona, considering his history, his mod Forests of Dibella do contain their own meshes for a number of trees. I am pretty certain he uses the Vanilla Aspens, but trees like the large forest pine are definitely a custom mesh. All of his textures have custom files names to them, so they are not immediate replacements and require a custom mesh to call them. If you download his Forests of Dibella and extract it, you will see he provides meshes for every tree he textures.
  9. Benc158
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    An update for Ver 2.6 of SFO?
  10. ProfessorElm
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    Can you add a more detailed tutorial? I can't seem to get the tree lods to work properly.
    1. SwatchSilver
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      Hi Delta4873,

      I will add a more detailed instruction but first I will edit the SFO 2.8 trees. But what are your problems exactly? Maybe I can help you out with the installation. Did you follow the DynDOLOD tutorial on youbtube https://www.youtube.com/watch?v=1_5MWqeHIzw and did you read the manual included in the Docs folder of the DynDOLOD mod ?
    2. 2Dimm
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      i'm guessing that tutorial inst coming anytime soon, i just don't know what you are supposed to do for the Hybrid trees to load up properly like you imply on the description, i have do to something special on dyndolod?
  11. deleted59850486
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    Hey there, I'm using SFO 2.5b with your billboards and hybrid trees, and ran with DynDOLOD Ultra settings.

    However, a specific tree is having an issue when DynDOLOD touches it in SSE, https://imgur.com/a/TNw2XIu

    It just shows up as rainbow. I looked at the nif in nifskope and it looks fine there. I'm not sure what DynDOLOD is doing to muck it up
    1. SwatchSilver
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      Hi, I don't know exactly what is going on there but it seems to me that the normal map is loaded instead of the diffuse. I think it has nothing to do with the 3D LOD trees, because your character stands directly in front of the tree. Try loading the game without DynDOLOD and see if the tree is rendered correctly. The one thing that I can think of is that there is a conflict between different mods that you are using. Is that only happening when you activate DynDOLOD? Try to ask Sheson in the DynDOLOD support thread on the S.T.E.P. forums https://forum.step-project.com/forum/101-shesons-dyndolod-support/.