Skyrim

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daltoneb

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daltoneb

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28 comments

  1. daltoneb
    daltoneb
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    If anyone wants to port to SSE Nexus, feel free just credit me.
  2. kcaz25
    kcaz25
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    • 24 kudos
    Anyone tested compatibility with Open Cities? 
  3. kugrond
    kugrond
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    Have you considered making a modular version?

    I love what this mod does with Markarth and Riften, but it has a pretty big incompatibility with Winterhold Restored.
  4. sasshiro
    sasshiro
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    • 5 kudos
    Great mod, and ported to SSE for myself.  I have noticed that there is a missing water texture near Markarth entrance, past the first rapid and bridge until the next rapid.  Looking through the cell in Creation Kit, it''s missing altogether. 

    I'm googling how to repair missing water textures, but anyone have any luck or advice?
  5. jack829x
    jack829x
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    Any chance you'd port this mod to the Special Edition? Theres quite honestly no other mod out there that gives Markarth and Riften justice like this one.
    1. daltoneb
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      Don't have SSE (well technically I do since I have LE with all DLC); maybe someday I'll have something more than a potato. If anyone wants to port feel free, in face I'll make a sticky note.
  6. deleted66442511
    deleted66442511
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    This mod has a lot of potential. Riften and Markarth have very few mods that truly expand the size of the cities (believe me, I have looked around). 
  7. TheCruxis
    TheCruxis
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    Seems the SSE version of this was removed. It had some issues which I'm not sure whether this version has or not too. With the Riften extension there was a ton of terrain glitches, houses being partly in the air, terrain going into each other etc.

    Had to deactivate it. Shame though, I really like the look of it.
  8. KiraAger
    KiraAger
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    i like this mod, but can you make the patch with RS Children?
    1. daltoneb
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      Don't use RS Children, but I can try. Can't promise anything. If anyone else can manage to make one I'm willing to host it here.
  9. zieraq
    zieraq
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    Good mod, loving it. I do have a request tho. Can u remove the mechanic of things like "take tomato" which is like an activator which we can take multiple tomato at once? My games loves to crash & suffer heavy fps penalty from it. Or at least can u tech me how to remove it myself.

    edit: my bad i now think my is not up for this mod. only the markath part is ok on my pc.
  10. robertrbest
    robertrbest
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    Overall I really like it, but a few suggestions:

    1. The interiors need audiospaces and music.

    2. The Riften Tailor's exterior door does not match the interior one.

    PS - is anyone else getting a weird glitch where occasionally there is a big pile of carrots on the dock outside Honeyside?
    1. daltoneb
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      Thanks, I'll see about making changes in the next update.
  11. marob307
    marob307
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    After a good visit, the placement of new houses is goood and you bring interesting ideas and design. But your mod have some flaws.

    1. why all npcs are essential ? they should be protected. The guards should respawn not to be essential. You should add a soldier from the guard list who will swith with the civil war.

    2. Your inetrior are always the same. You had cloned your interiors with oput edditing.

    3. your farm sout of rifthen is too big and fit bad in vanilla game. I would redu his side from half.

    4. The rest is good, you had put the layout for modding to thoses settlements.
    1. daltoneb
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      1. NPCs should be protected. If not I'll change it in the next update, whenever that is.
      2. Interiors being the same was intentional. I created a personal "foundation" mod with interiors built so I wouldn't just copy existing vanilla interiors. An interior decoration I am not.
      3. OK, but I'm not changing it.