Skyrim

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Niroku

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Niroku

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70 comments

  1. graywinds
    graywinds
    • member
    • 34 kudos
    i realize this is a bit late but the amounts of efforts and love you put in this mod is outstanding ,you just made my day
    this is exactly what i've been looking for years of playing this game !
    thank you so much for your hard work and labor ,BIG KUDO
  2. shadowxtenebris
    shadowxtenebris
    • member
    • 0 kudos
    never see galmar without his furry XD hat before
  3. Phlunder
    Phlunder
    • premium
    • 396 kudos
    After hours of testing and running around checking out NPCs I am still in awe. I usually avoid NPC overhauls because of the silly hair styles and super model looks. But this stays so true to the original while making exactly the right tweaks, improvements, and fixes - its a joy really. Can't thank you enough for your great work.
  4. luffy555555
    luffy555555
    • member
    • 0 kudos
    I created a new profile in Mod Organizer 2 with absolutely nothing enabled except for this mod, and it's giving me the dark face bug...
    1. luffy555555
      luffy555555
      • member
      • 0 kudos
      Nevermind, exporting facegen data for the affected NPC in the Creation Kit (CTRL + F4) while ONLY this mod was enabled fixed the issue. Trying to export facegen data while multiple other mods were still enabled did not fix the bug, even though they had no conflicting files.
    2. Niroku
      Niroku
      • member
      • 734 kudos
      That's probably because you don't have USLEEP installed. Facegen should not be generated in CK except for intentional use by mod authors. Facegen of many mods is created by Racemenu etc. and cannot be generated by CK. So what you've done isn't a bug fix, it's an act of ruining Facegen for each mod. Well this time only this mod. The dark face is a tragedy caused by the user not installing the required mods or not properly prioritizing the files and plugins for each mod. It is a good idea to create a standalone follower with Facegen generated by Racemenu or ECE once. You should be able to understand how dark faces occur.
  5. KaWaIIRIPper
    KaWaIIRIPper
    • member
    • 5 kudos
    Oh. My. God. I really underestimated this mod. Like, I thought it's great when I first saw it, but it's actually far better than I imagined. Some NPCs look even better than with the most popular NPC Overhaul mods. 
    Thank you, Niroku!
  6. Vararth
    Vararth
    • member
    • 4 kudos
    Compatible with USLEEP?
    edit: ignore comment, posted without trying to download.
    I was using Vanilla NPCs LE Ruhmastered and in it's file strucure there was a folder for USLEEP but the same folder was absent in your file. Hence the confusion.
  7. PicnikSky
    PicnikSky
    • member
    • 54 kudos
    Playable version pls? :'c
  8. Lyrrlae
    Lyrrlae
    • member
    • 10 kudos
    I love your work! Would this be compatible with a high-poly head mesh such as Citrus?
  9. waterdhavian
    waterdhavian
    • premium
    • 14 kudos
    Amazing mod! Can't wait for your preset morphs WIP! :D
  10. Skybroom
    Skybroom
    • supporter
    • 78 kudos
    Hello Niroku, it's me again!
    Looks like your NPC have another problem. It's a crack, vertices position mismatch in the area behind the ears. It's noticable on those NPC whoes hair doesn't cover that area. Just found it on Proventus. And other guys are suffering from this issue too. Here, take a look at this picture (Vanilla VS your mod):
    Spoiler:  
    Show

    I really hope to see this solved in the next update.