Skyrim

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Created by

holananz - backported by krEsz

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krEsz

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18 comments

  1. krEsz
    krEsz
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    • 45 kudos
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    Resolved the CTD issue people were having. Tell me if it worked
  2. jspee1965
    jspee1965
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    Conceptually, this is very appealing. Much more grandiose. Well done!
  3. jakkuuuu
    jakkuuuu
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    Could you please Backport this mod? https://www.nexusmods.com/skyrimspecialedition/mods/25171?tab=posts I would love it if you could.
    1. krEsz
      krEsz
      • supporter
      • 45 kudos
      This isnt a city or a sword mod, requires much more work since it also includes scripts, plus the author himself said that its very unstable, sorry but its simply out of my league.
  4. LatinGames
    LatinGames
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    Thank you for porting Mods from SSE, I did not have any CTD, but I wouldsuggest changing the whole sanctuary to the Athena style,because the styles combination, does not give a good feeling, even the Beautiful statues anyway..
    1. krEsz
      krEsz
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      • 45 kudos
      I thought about simply retexturing the pillars and it did come out pretty good but then the statues look out of place. I dont know I might upload the pillar retexture only , but Ill work on it more first.
  5. graywinds
    graywinds
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    • 34 kudos
    amazing i've seen it in sse homepage...and was sad for oldrim
    how the hell you guys port mod from sse to le ,i'm already using many textures (dds) of SSE in my LE normaly but the (mesh) .nif are not the same.
    i really want to help others like me ,much appreciated :D
    1. mangekyoumadara1987
      mangekyoumadara1987
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      SSE Nif Optimizer

      Use this easy 1 click mesh convertion tool,it works in both directions.

      Now i wait for a lot of mods from you ;)
    2. graywinds
      graywinds
      • member
      • 34 kudos
      Hey buddy ,
      i already tried that tool ,i tried to convert those mods

      Mathy's workbench
      3D Trees
      But in result i had empty mesh ,unfortunately that was the 1st time using it tho
    3. krEsz
      krEsz
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      • 45 kudos
      Some mods cant be converted that easily. For example 3d trees
    4. Karunavai
      Karunavai
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      • 94 kudos
      thats just wrong. nif optimizer dont work in both ways. it does only work from LE to SE.
    5. graywinds
      graywinds
      • member
      • 34 kudos
      EDIT :
      i just succeded to port the Workbench from SSE to LE ,
      it seems that some mesh (.nif) are incompatible with LE as the Nif Optimizer said !
      too sad but ,thanks everyone for your support
    6. deleted21585644
      deleted21585644
      • account closed
      • 31 kudos
      it works both way alright, if you don't believe it then ... what can I say.

      For 3D Trees make sure you remove their ESP, that is not required.
    7. graywinds
      graywinds
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      • 34 kudos
      are you using 3d trees for Le ?
      if yes please show how ,i'll be forever grateful to you
  6. GrimThor3
    GrimThor3
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    Kinda wish the column would actually look like they're part of High Hrothgar. They're just sticking out like a sore thumb
  7. jasleenkilla
    jasleenkilla
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    Is this compatible with enhanced high hrothgar by Kojak?
    1. Karunavai
      Karunavai
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      • 94 kudos
      its not even compatible with the game. its not ported properly
  8. iG0dz
    iG0dz
    • member
    • 5 kudos
    CTD