File information
Created by
The ReQuest Dev TeamUploaded by
SKReQuestVirus scan
About this mod
ReQuest Sources is a core mod that will be the basis for any ReQuest mod. It adds new dungeon assets and tools, and is open for the community to use.
- Permissions and credits
- Changelogs
- Introduction -
- Over 1,100 new assets
- 21 new voice files
- 3 new scripts
- A new ReQuest intro video
- New reach cave assets
- New nordic cave assets
- New snow cave assets
- New grey nordic dungeon assets
- New greybox dungeon assets (plain white assets to test out the shape of rooms)
- New dungeon exterior assets
- FMMbuttonkillplayer - A script that kills the player when something is pressed Example: You're in a dungeon, and there's a button and you press it. You will be killed.
- FMMKillOnEnterScript - A script that kills the player when a trigger box is entered
- FMMTriggerBoxSpeedScript - A script that slows the player when in a specific trigger box
- Requirements -
All that is required is a copy of the original Skyrim (See the FAQ to learn about special edition support). None of the DLC's are currently required.
Install with your preferred mod manager or extract the files manually to your data folder (the data folder is the folder that has skyrim.esm, update.esm, etc. This should NOT be the folder with TESV.exe) Do note, however, that if you do not have another ReQuest mod installed or another mod that requires ReQuest Sources, no changes will be made to your game except for the new intro video that replaces the Bethesda one. At the moment, most people will probably want to install manually in order to use ReQuest Sources with the Creation Kit.
Q: When will this be released for Special Edition?
A: For the time being, we are only going to have a legendary edition version in order to make our workflow easier for preliminary changes before ReQuest - Forbidden Legend. However, we do plan to eventually release a special edition version of Sources and all other ReQuest mods (we need to start with LE instead of SE because backporting is impossible, while in contrast mods can be ported from LE to SE)
Q: Why did this take you guys so long to make?
A: Well, when ReQuest was first started, we had lots of preliminary planning and decisions to make before we started on ReQuest - Forbidden Legend. This took up a couple of months. Also, we didn’t originally plan to have a core mod for ReQuest, the idea only came up later. ReQuest Sources has only been in production for a part of the time that the ReQuest Project has been around.
Q: When is ReQuest - Forbidden Legend coming out?
A: When it’s done
Q: I thought you guys were remaking quests, not creating new assets and recording new voice files
A: Yes, we are still planning to improve Skyrim’s quests. However, to do that, it required new assets to enhance locations and increase uniqueness. It’s the small details that make Skyrim a great game. The same thing for the voice files, we needed some uniqueness. This is all still ultimately apart of our plan to improve Skyrim’s quests
We plan to continue to update ReQuest Sources to make improvements, fix bugs, and add new assets, sound files, and scripts as needed to serve new ReQuest mods and to help the community. This is by far not the final version of ReQuest Sources.
The ReQuest Dev Team
Asset Creation
220Hertz
Confusing Tony
Scripting
Emperor
Voice Acting
Complete the Circuit
Jay3372
Killigeo
Thewizard007
And as always, a special thanks to the Skyrim Modding Community