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Ever play through a quest and you end up killing half of a city? Ever wonder why no one moved into their house even though you have 5 different immersion mods that add npcs to cities? Well, now your cities will be slightly less empty.
This is a lite version of my original sse mod.
Npcs this mod touches.
hern
hert
calixto
vantus loreius
curwe
susanna
beiteld
nepos
uaile
tynan
morven
hogni
verulus
borkul
uraccen
grisvar
braig
odvan
duach
anoraith
ogmund
lurbuk
How this works: The above listed npcs will have a deed spawn on them that you can use to activate the replacer npc. The one for Cidhna Mine is near a torch in the escape route for Cidhna Mine.
SSE Version. https://www.nexusmods.com/skyrimspecialedition/mods/26073 Different name since it is a simpler remake of one of my mods. I might delete the original mod since i've abandoned it.
Known Issues To avoid making this more complicated i have not created new cells for the npcs. This will mean the original location will keep its' name. The only way to fix this is with skse and i don't feel like updating this every time Bethesda breaks skse.