Skyrim

Moonpath Conflict Thread (21 comments)

  1. jepoor61
    jepoor61
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    I found that Sounds of Skyrim Civilization was causing Kahjit not to speak. Disabling the mod fixed this issue.
    1. XeKylwe19
      XeKylwe19
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      Vermia won't speak either now, this mod is very buggy what a waste of time!
  2. XeKylwe19
    XeKylwe19
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    Vermia wont speak either the other one just silent no audio at all, please fix this, mod wont work without me starting the quest....
  3. burbibur
    burbibur
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    I've created a compatibility patch for Realistic Room Rental Enhanced: http://www.nexusmods.com/skyrim/mods/57725
    1. hexer33
      hexer33
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      Is there a way to make this compatible with the Legacy of Dragonborn mod?
  4. midgard9
    midgard9
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    Moonpath to Elsweyr must be loaded after Enhanced Lights and FX, otherways Deadmans Drink won't let you proceed any further.
    1. marzipanzebra
      marzipanzebra
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      I think i'm having this problem but nexus mod manager won't let me move it above or the other one below.
    2. Santamansan
      Santamansan
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      Thanks!
  5. deleted1073948
    deleted1073948
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    I found some unremoved clutter in dead mans drink (moonpath v95).
    First thought it was a mod conflict but when i loaded only the moonpath files (moonpath.esm and moonpath_questdata.esp) in the CK
    it was still there. (just some leftovers from adding the extra room?)

    Sorry if I made a mistake somehow (no CK guru but i know the basics).
    Here's a screen:
    http://tinypic.com/view.php?pic=devcky&s=6

    P.S.: looking forward to playing your mod and keep at it ^^.
    (BTW Enhanced Lights and FX conficts but I'll propably ask the author for a fix or make one myself so nvm that)
    1. Scooby1000
      Scooby1000
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      I have the exact same problem, but I have an entire table...
  6. sh9jscg
    sh9jscg
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    Shadow of Morrwind conflicts with this mod, just Put This down on the load list
    1. jesterbrown
      jesterbrown
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      OOPS! clicked the wrong one! oh well..
      anyway...

      For everyone's convenience, a list of previously posted conflicts.
      W.A.T.E.R
      realistic water redux
      Sea of ghosts (not always)
      King of riverhelm
      wars in skyrim.
    2. cwmatt11
      cwmatt11
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      No, as a Moonpath and SoM user, I can confirm that SoM does NOT conflict with Moonpath.

      I assume that you would say Skywind is compatible tho, right, sh9jscg?

      Gotta wonder whether ur account is even run by a person, with such a username.

      qwertyuiop would have been less obvious, js.

      smh... -_-
  7. Spenc
    Spenc
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    Conflicts with Become A skill Trainer mod..Well i think thats the name, heres what happends: the chat options to go on to elseweyr gets replaced causing this mod to stop...I'm not so good with these kind of things but it still happends..hope I was helpful
  8. CDRij
    CDRij
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    Okay, I think there is a conflict with Realistic Room Rental http://skyrim.nexusmods.com/mods/25029/?.
     
     
    I just marked the bug as spoiler, because it could spoil a little bit of the quest ;-)
    Spoiler:  
    Show
    In the Deadmans Drink, there is a Table which will barricade the way to the carriage.
    1. Spenc
      Spenc
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      THANK YOU I was curios what did that ...I'm yet to test it tho..either way THANK YOUUUU
  9. Redbeard007
    Redbeard007
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    I am at a point where I definitely like this mod and have endorsed previously. I simply want to know if I need to install the 9.3 version first then install the 9.5 version and select "update" when asked or install the 9.5 version as a stand alone? What is the correct way to install?

    Please reply to my last question.
  10. CaptainCalvin
    CaptainCalvin
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    I'm running about 30 or so mods, and a good 5 or 6 are pretty intense (warzones, W.A.T.E.R., Tales of Lycanthropy, Blackrach Railroad, etc.), while the rest are just texture enhancements or new armor sets. And yet I can actually get this mod running if I can fast-travel to the quest start before the game crashes. So as long as you're willing to deactivate the mod every time you wish to leave Elsweyr and continue exploring skyrim you won't have to uninstall your other mods, just this one. unfortunately this means you'll have to give up any armor, weapons or followers you take with you from elsweyr.