Skyrim

File information

Last updated

Original upload

Created by

The Jiffiness

Uploaded by

thejiffiness

Virus scan

Safe to use

About this mod

Changes racial passives and racial powers to be more favorable to all races. This is not going to give you a real edge on the game, but I hope it will provide you a reason to try the other races. All races still have the same amount of points.

Permissions and credits
Changelogs
Donations
Changes racial passives and racial powers to be more favorable to all races with a logical view on it. This is NOT going to give you a real edge on the game, but I hope it will provide a reason to try the other races because if you are like me you always choose Breton or etc. I did what I don't think anyone else has yet to do by making logical changes to racial passives. For example, Nord is now aimed through passive bonuses to be a warrior, Orcs are now more like barbarians, The Khajiit are even more like thieves, etc but all by doing so without giving extra points. See Change logs below. 

What this mod changes in detail. 
High elf   +5 in destruction -5  illusion (Mage class)
Argonian +10 alchemy -5 lockpicking -5 alteration -5 restoration +5 Archery +5 One hand weapons (assassin class)
Wood Elf +5 One hand weapons -5 Alchemy (Increased Animal command to a much much higher degree which WILL affect MUCH higher level animals also increased effect to 5 minutes) (Archer class)
Breton     +10 destruction -5 conjuration -5 speech +5 Alteration (Wizard class)
Dark elf   -10 destruction +10 One-handed  (this makes the Dunmer more like Morrowind IMO) (spellcasting illusion assassin)
Imperial  -5 Restoration +10 Speech -5 Enchanting +5 light armor -5 destruction +5 one-handed (Imperials are now, even more, go lucky! +10% Fire resist, ice resist and the only race to resist Shock 15%) (Righteous warrior class)
Khajiit No stat changes but Khajiit can now use their cat senses to detect enemies! Cat scratch fever +15 unarmed damage (3 points up) (Thief Class)
Nord       -10 two-hand +5 One-handed -5 speech +5 sneak +5 Heavy Armor (Infantry class)
Orc          -5 Heavy armor -5 enchanting +5 archery +5 Two-handed +5 Smithing (now a real force to be reckoned with) (Barbarian class) 
Redguard - 5 alterations +5 sneak -5 destruction +10 light armor (Light infantry)

Alternative Version.
Nord -5 sneak +5 Archery
Redguard -5 Sneak +5 Smithing
High elf -5 Illusion +5 Enchanting
(also as an added bonus, I changed the savior's hide to be made of scaled material and not ebony, increased the armor rating to match elven and lowered the weight cause come now, its hide armor... (which only makes sense??)

Update 1.1 
The high elf was incorrectly given 10 in illusion instead of destruction. Fixed. Now -5 illusion and +5 destruction
Argonian was given 5 to pickpocket and 0 to alchemy. Fixed. Argonians should now have +10 to alchemy and zero bonus to pickpocket.
The wood elf was +5 to pickpocket but meant to be +5 alchemy. Fixed
Dark elf has been fixed to be what it was initially in version 1.  (changes were not saved and were still vanilla)
Imperial resists were not added but are now fixed. 

1.2 
Repacked folder structure for MOs. Also improved linwe's armor to be a bit more viable. He might be a bit more dangerous now too though. Basically upgraded the enchantment of all of the gear 5%. Armor defensive stays the same. 



This is not compatible with any other mod that changes racial passives. 

All races still only get 35 points as bonuses. No cheats here just logical changes, more lore immersive IMO.

This is my own work and I do not give anyone permission to upload to this any place other than Nexus. I DO NOT give any permissions to use this in your own mod. This is a Nexus exclusive. Feel free to contact me if you have questions! PLEASE ENDORSE IF YOU LIKE ! :)