Skyrim

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Created by

Higeyosi

Uploaded by

hifoo

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42 comments

  1. dylvish1991
    dylvish1991
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    • 109 kudos
    Thanks! That's great!
  2. ElHefeSuprem0
    ElHefeSuprem0
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    • 1 kudos
    Fabulous and incredibly immersive mod!
    Clean draped lines and tasteful decorative stitchery that convey warmth and contentment.  A must have for every snow leporidae scaling Skryim's slopes.
    Always brings a smile to my face to see a follower clad in their mofumofu ... they have one because I care.

    Endorsed.  Kudos.  Gratitude.
  3. Tasheni
    Tasheni
    • supporter
    • 145 kudos
    I'm nearly done with my retexture, and I noticed some issues with the meshes:
    Male off hoods were not fitting the coats. There is a gap between the coat and the hood on the shoulders. I fixed this.
    Male coats have an issue with the right sleeve. The sleeve end stays back, if npc lifts his arm for hammering on the wall or use weapons, etc. It's noteable on screenshots as a distorted sleeve end. I guess it's a flaw in the rig, but I know not much about rigging. Unfortunately I can't fix that.
    I will try to add a body to the coat mesh and remove the partition 34 for forearms and use alternatively the skaal gauntlets I have already retextured for my Winterclothes mod. I hope that will work. It's a pity, though, because the nice rim of the sleeves will not be visible...

    If somebody could fix that coat mesh for us, it would be fantastic.
  4. molleken
    molleken
    • member
    • 3 kudos
    tried it and there is a complete piece missing, more specific between the arms and the gloves, the white sleeve ends.....
    Something to do with the transparancy settings ?????
    GRTZ
    it still is a beautiful replacer though....
    hope there is a fix for this....
    1. molleken
      molleken
      • member
      • 3 kudos
      Nevermind, did figured it out, problem was in the nif files, more specific the dismemberskininstance slots....
      everything just works fine now...
    2. zieraq
      zieraq
      • member
      • 0 kudos
      tell me how to fix plz.
    3. molleken
      molleken
      • member
      • 3 kudos
      sorry for the late reply, but i was very busy with several real life things...
      anyway : when going into the nif ( mesh ) file for the gloves  with nifskope, you have to change the slot definition for the UPPER part of the gloves into " 33 hands "in the dismemberskininstance option ( same as the lower part )
      Greetz
  5. livipup
    livipup
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    • 40 kudos
    It looks so soft! I love it!
  6. ChaoticNeutralRanger
    ChaoticNeutralRanger
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    • 0 kudos
    This would be SO CUTE as children's clothes. I'm terrible with creation kit. Is there any way you could make this for the kiddos?
  7. dankafusername
    dankafusername
    • supporter
    • 0 kudos
    Armour is invisible when i wear it i'm playing as a male does that matter?
    1. lilfoxtrot
      lilfoxtrot
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      • 9 kudos
      Description page: Coat: Male/Female
  8. futanariBeast
    futanariBeast
    • member
    • 0 kudos
    It looks very warm. Can I share your mod in other forums?
  9. molleken
    molleken
    • member
    • 3 kudos
    hi there,

    when checking the textures there seems to be something wrong with the normal maps files, they are all pixelated, is this normal ?

    looks great btw....

    greetz from Ninove, Belgium
    1. Tasheni
      Tasheni
      • supporter
      • 145 kudos
      I looked at this and found the cause. There are different textures layered over another and transparency attached, so you get the effect of having thick underfur and longer mainfur and different colors. But the layered transparency is not handled well by nif files, so the result is blocky, or parts are cut off at the rims or edges. This can be improved, but has its limits.
      Nevertheless, I honor the work of hifoo, never seen that technique before, and the models are really great.
  10. Tasheni
    Tasheni
    • supporter
    • 145 kudos
    Very nice work, thank you! And thanks for the permissions. Sooner or later I will do a retexture