Skyrim

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Parapets

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Parapets

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About this mod

A more balanced and consistent crafting experience that stays faithful to the original design while maintaining compatibility with your favorite content add-ons.

Requirements
Permissions and credits
Changelogs
Overview
Major features:
  • Generic potions and enchantments and their player-made equivalents have similar ranges across the board. There is no generic item that is too weak or too strong for the player to craft one with equivalent strength.
  • Various Alchemy and Enchanting effects have been tweaked to improve balance, consistency, and cohesion within the skills.
  • Crafting skills do not directly improve each other, and the relevant effects have been replaced by new ones. This encourages build variety and eliminates certain tedious gameplay practices.
  • Compatible with vanilla-based content add-ons, like Beyond Skyrim and Project AHO.

More features:
  • The gold values of certain player-created potions now match up better with the generic equivalents.
  • Pure beneficial potions last twice as long.
  • Armor skill potions now increase armor effectiveness by a percentage, making them significantly more effective.
  • Block potions also increase bashing damage.
  • Weakness to Poison does not stack with itself.
  • There are now 14 skill enchantments that increase the skill directly.
  • Skill progression has been improved in order to put more value in increasing skill levels.
  • Combat, magic, and stealth skills now continue to provide benefits when buffed past level 100.
  • NPCs now benefit from combat and magic enchantments.
  • Lunar weapons have a new lore-friendly effect.
  • Muffle enchantments now display their effectiveness and scale properly when enchanting.
  • Smaller soul gems have increased enchanting capacity.
  • Smithing formulas have been tweaked for better consistency.
  • Chitin and Bonemold items only appear in the menu once Solstheim is visited.
  • Daedric items can only be forged at night.
  • Perks acquired from Black Book: The Sallow Regent improve item efficacy instead of crafting, eliminating more tedious gameplay practices.
  • Many bugfixes related to Alchemy, Enchanting, and Smithing are included.

Below is a more detailed breakdown of notable changes made by the mod.

Alchemy
Ingredients
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Potion Effects
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Poison Effects
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Enchanting
Generic Enchantments
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Special Enchantments
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Smithing
Forging
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Abilities and Blessings
Abilities
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Altar Blessings
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Optional Armor Tweaks
(I recommend using Armor Rating Rescaled in favor of this if you can. I believe it to be more balanced.)
The Optional Armor Tweaks add-on modifies armor scaling to bring mage armor closer in power to physical armor and make it much harder to reach the armor cap. Dragonhide is also turned into a normal armor spell that follows the same progression as the others.

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Compatibility
Compatible with just about everything except for other Alchemy and Enchanting overhauls. Most other conflicts are minor and can be resolved by loading this mod early (near the top of your load order).

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Special Thanks
The Unofficial Elder Scrolls Pages, documenting useful information and bugs.
The Unofficial Patch Project Team, finding many bugs and fixes in the vanilla game.
Skepmanmods, creating the Price-Charge Bug Fix.
Simon Magus, discussion and feedback on ideas.