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igotnousername

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igotnousername

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About this mod

Includes SFX and VFX to levitation. Gives you control over the elevation.

Requirements
Permissions and credits
Changelogs
[Gist]
It's a Master level Alteration spell that allows you to levitate and cast spells while in mid-air.
This doesn't include the animations, you need to download them separately.

Basically Levitate Toggle-able Spell but adds a number of extras for a number of reasons.

[Requirements]
SKSE
DAR
Any flying animations you want, I recommend;
- Elegant Flying Animations
-
Hovering Idle and Combat Animations - WIP
 
[Features]
- Bought when you're 100 in the Alteration skill from Tolfdir for 5000.
- Has a Base Cost of 500 Magicka to cast, halved with the Master Perk

When levitating ...
- Sneaking and Jumping is disabled but;
- Holding Sneak will descend the player,
- Pressing Jump will boost them upwards,
- and Press Sneak then Hold Jump will hold current Elevation (Don't need to hold sneak after)
- Need to be quick about this else you'll descend faster than you can hold.
- Getting knocked, paralyzed or running out of magicka will dispel levitation.
- The Spell Toggle Mechanics is inspired by Requiem, for example;
- Without double-casting, the spell breaks when the player is sprinting,
- and with an upkeep cost as well
.
- It still works when you change cells during levitation
- It will not drain stamina when "sprinting"



[Issues]
- Nearby NPC/Objects may float/get janky near you.
- Descending may descend the player way too fast that its almost impossible to stop,
-  But they are immune to fall damage though so don't worry.
- I opt out not to change any gravity variables as it affects everyone, so descending is more or less a quick way to get off of the air and into the ground.
- In third person, player may suddenly fall or rise (ignoring the usual lag)
- Mod uses GetAngleX on player to find out if where they are going based on the camera,
- However in third person it follows the gaze of the character, so it may get problematic with head-tracking mods,
- Just unsheathe (the ready stance), so it forces the character to look straight ahead.
- Takes some time to maintain elevation



[Install]
1. Unzip in Data folder or use a Mod Manager.
2. Navigate to meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/300
3. Place flying animations there, you might also want to move any mt_* animations to the female folder for the female animations. I already filled out the necessary _conditions so you don't have to.
4. You might want do a Bash.
5. Play as usual but with levitation available


[Uninstall]
1. Make sure that you're not levitating.
2. Remove the files, or use a Mod Manager.
3. Play as usual but without levitation.



[Credits]
SKSE Team for SKSE

Felisky384 for Dynamic Animation Replacer
J3X for Flyable Broomstick

Hydrobirous for Levitate Toggle-able Spell


[Patches] (see miscellaneous)
None