Come to this mod from your other mod Time-Based Enemy Scaling (TBES). I'm going to use this mod to complement your TBES, but after seeing the images, my thought: why not make the gold amounts configurable via sliders instead of toggle options? I think it's more flexible that way.
In vanilla, you could get more stats and perk points by paying trainers to increase skills you don't normally use or switch to activities you don't normally do to level up skills. So in some ways, this mod is actually less immersion breaking.
Thanks for the report! I'll look into it today. Can you tell, what price you've chosen? Because, different prices - different recipes... And for now you can upgrade the ring by simply changing the price temporarily. I'm sure, recipes for the same upgrade work in other price ranges.
Yeah, I've found the problem... Missed a few recipes. Pick either 200 or 500 gold for Magicka to make the lvl 10 update. Then you can switch back to your previous price choice.
nice mod, but has requirements that I do not use and these requirements again need different requirements, it is an endless chain. therefore I use a mod without requirements. Rich Merchants ;)
the problem is SKSE, I modified my game that way, that I do not need SKSE, many own mods! when I install SKSE, then my mods will not work anymore! I even created my own race, was for Oblivion *Moonshadow Elves* and I alone have it for Skyrim. It would be hard work to adjust hundreds of mods. :(
"when I install SKSE, then my mods will not work anymore" Why is that? I'm really curious... Can you give me an example of a mod or a mod type that is incompatible with SKSE?
By the way, if you want to use my mod without MCM, and you know how to work with either the Creation Kit or Tes5Edit, you can easily do that. Just open my .esp in the CK or xEdit and change the values of some globals ("files" that turn on/off the recipes). To find them in CK, type 'aaakglobal' Just find the price you need and change the value of the corresponding globals from 0 to 1. h\m\s\w in the name means health\magicka\stamina\carry weight, and the number is a price (like this: h02k - health 2000)
В некотором роде, это оплата услуг диетологов, тренеров и духовных(магических?) наставников, которые позволяют ГГ стать чуточку лучше. Почему бы нет?) mysterious russian's Х
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I think it's more flexible that way.
And for now you can upgrade the ring by simply changing the price temporarily. I'm sure, recipes for the same upgrade work in other price ranges.
therefore I use a mod without requirements.
Rich Merchants ;)
The "Perk Point Potion" is not a hard requirement, but optional.
when I install SKSE, then my mods will not work anymore!
I even created my own race, was for Oblivion *Moonshadow Elves* and I alone have it for Skyrim.
It would be hard work to adjust hundreds of mods. :(
Why is that? I'm really curious... Can you give me an example of a mod or a mod type that is incompatible with SKSE?
Just open my .esp in the CK or xEdit and change the values of some globals ("files" that turn on/off the recipes). To find them in CK, type 'aaakglobal'
Just find the price you need and change the value of the corresponding globals from 0 to 1.
h\m\s\w in the name means health\magicka\stamina\carry weight, and the number is a price (like this: h02k - health 2000)
Edit: Never mind! I get it!
But there are people who throw their money out the window!
https://media.giphy.com/media/mnptBuEshROyk/giphy.gif